ui: add main menu scene and interactive button widget

- Implement MainMenuScene with a "Start Game" button that pushes the WorldScene.
- Extend Button class with background/foreground, hover detection, and size queries.
- Add virtual width/height and event handlers to Widget base class.
- Update WorldUIManager to propagate mouse move events.
- Adjust Window mouse mode based on game running state.
This commit is contained in:
2026-07-13 10:38:30 +08:00
parent 8bbed7b7b9
commit 01c9f61d1c
20 changed files with 453 additions and 18 deletions

View File

@@ -22,7 +22,12 @@ void WorldUIManager::init() {
.set_scale(3.0f);
m_widgets.try_emplace("crosshair", std::move(crosshair));
}
void WorldUIManager::update(float) {}
void WorldUIManager::update(float dt) {
for (auto& w : m_widgets) {
w.second->update(dt);
}
}
void WorldUIManager::render(Renderer& renderer) {
renderer.begin_render_ui();
@@ -36,7 +41,12 @@ void WorldUIManager::render(Renderer& renderer) {
}
bool WorldUIManager::handle_event(const Event& e) {
return std::visit(
Overloaded{[](const MouseMoveEvent&) { return false; },
Overloaded{[this](const MouseMoveEvent& e) {
if (handle_mouse_move_event(e)) {
return true;
}
return false;
},
[this](const MouseButtonEvent& e) {
if (handle_mouse_button_event(e)) {
return true;
@@ -65,8 +75,20 @@ bool WorldUIManager::handle_event(const Event& e) {
},
e);
}
bool WorldUIManager::handle_mouse_button_event(const MouseButtonEvent&) {
bool WorldUIManager::handle_mouse_move_event(const MouseMoveEvent& e) {
for (auto& w : m_widgets) {
if (w.second->handle_mouse_move_event(e)) {
return true;
}
}
return false;
}
bool WorldUIManager::handle_mouse_button_event(const MouseButtonEvent& e) {
for (auto& w : m_widgets) {
if (w.second->handle_mouse_button_event(e)) {
return true;
}
}
return false;
}
bool WorldUIManager::handle_window_resize_event(const WindowResizeEvent& e) {
@@ -78,11 +100,29 @@ bool WorldUIManager::handle_window_resize_event(const WindowResizeEvent& e) {
e.height / 2 + crosshair->height() / 2);
}
}
for (auto& w : m_widgets) {
if (w.second->handle_window_resize_event(e)) {
return true;
}
}
return false;
}
bool WorldUIManager::handle_mouse_wheel_event(const MouseWheelEvent&) {
bool WorldUIManager::handle_mouse_wheel_event(const MouseWheelEvent& e) {
for (auto& w : m_widgets) {
if (w.second->handle_mouse_wheel_event(e)) {
return true;
}
}
return false;
}
bool WorldUIManager::handle_key_event(const KeyEvent& e) {
for (auto& w : m_widgets) {
if (w.second->handle_key_event(e)) {
return true;
}
}
return false;
}
bool WorldUIManager::handle_key_event(const KeyEvent&) { return false; }
} // namespace Cubed