feat(audio): implement voice chat with Opus codec and streaming audio source

Add AudioStreamSource for continuous PCM playback. Refactor voice send/receive to encode with Opus and stream to a dedicated source instead of per-frame sources. Enable voice transmission over network.
This commit is contained in:
2026-07-20 15:55:48 +08:00
parent bf6edeb812
commit 021ae1045a
6 changed files with 116 additions and 50 deletions

View File

@@ -3,6 +3,7 @@
#include "Cubed/audio/audio_fade.hpp"
#include "Cubed/audio/audio_recording.hpp"
#include "Cubed/audio/audio_source.hpp"
#include "Cubed/audio/audio_stream_source.hpp"
#include "Cubed/audio/sound_manager.hpp"
#include "Cubed/audio/source_pool.hpp"
#include "Cubed/config.hpp"
@@ -70,6 +71,8 @@ private:
bool m_underwater = false;
float m_music_volume = 1.0f;
float m_sfx_volume = 1.0f;
std::unique_ptr<AudioStreamSource> m_voice_source;
std::unique_ptr<AudioFilter> m_low_pass_filter;
std::unique_ptr<AudioEffect> m_underwater_effect;
std::unique_ptr<AudioEffectSlot> m_underwater_slot;

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@@ -0,0 +1,31 @@
#pragma once
#include <al.h>
#include <cstdint>
#include <span>
#include <vector>
namespace Cubed {
class AudioStreamSource {
public:
static constexpr int NUM_BUFFERS = 4;
AudioStreamSource();
AudioStreamSource(const AudioStreamSource&) = delete;
AudioStreamSource(AudioStreamSource&&) = delete;
AudioStreamSource& operator=(const AudioStreamSource&) = delete;
AudioStreamSource& operator=(AudioStreamSource&&) = delete;
~AudioStreamSource();
void push_pcm(std::span<const int16_t> pcm, ALsizei sample_rate);
void stop();
bool is_playing() const;
private:
ALuint m_source = 0;
std::array<ALuint, NUM_BUFFERS> m_buffers{};
std::vector<ALuint> m_free_buffers;
bool m_playing = false;
void unqueue_processed();
};
} // namespace Cubed