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feat(audio): implement voice chat with Opus codec and streaming audio source
Add AudioStreamSource for continuous PCM playback. Refactor voice send/receive to encode with Opus and stream to a dedicated source instead of per-frame sources. Enable voice transmission over network.
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@@ -3,6 +3,7 @@
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#include "Cubed/audio/audio_fade.hpp"
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#include "Cubed/audio/audio_recording.hpp"
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#include "Cubed/audio/audio_source.hpp"
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#include "Cubed/audio/audio_stream_source.hpp"
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#include "Cubed/audio/sound_manager.hpp"
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#include "Cubed/audio/source_pool.hpp"
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#include "Cubed/config.hpp"
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@@ -70,6 +71,8 @@ private:
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bool m_underwater = false;
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float m_music_volume = 1.0f;
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float m_sfx_volume = 1.0f;
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std::unique_ptr<AudioStreamSource> m_voice_source;
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std::unique_ptr<AudioFilter> m_low_pass_filter;
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std::unique_ptr<AudioEffect> m_underwater_effect;
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std::unique_ptr<AudioEffectSlot> m_underwater_slot;
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31
include/Cubed/audio/audio_stream_source.hpp
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31
include/Cubed/audio/audio_stream_source.hpp
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@@ -0,0 +1,31 @@
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#pragma once
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#include <al.h>
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#include <cstdint>
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#include <span>
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#include <vector>
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namespace Cubed {
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class AudioStreamSource {
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public:
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static constexpr int NUM_BUFFERS = 4;
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AudioStreamSource();
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AudioStreamSource(const AudioStreamSource&) = delete;
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AudioStreamSource(AudioStreamSource&&) = delete;
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AudioStreamSource& operator=(const AudioStreamSource&) = delete;
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AudioStreamSource& operator=(AudioStreamSource&&) = delete;
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~AudioStreamSource();
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void push_pcm(std::span<const int16_t> pcm, ALsizei sample_rate);
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void stop();
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bool is_playing() const;
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private:
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ALuint m_source = 0;
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std::array<ALuint, NUM_BUFFERS> m_buffers{};
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std::vector<ALuint> m_free_buffers;
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bool m_playing = false;
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void unqueue_processed();
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};
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} // namespace Cubed
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