refactor: config (#30)

* refactor(config): replace singleton with dependency injection

* refactor(client_player): return ChunkPosSet by value in non-const getter

Copy the internal set under the mutex lock to avoid exposing a mutable reference that could be used unsafely after the lock is released. This fixes a potential data race when the caller holds the returned reference beyond the critical section. Also update the caller in `client_world` to remove the now-unnecessary `std::move`.

* fix(gameplay): prevent use-after-free in pending delete queues during destruction

* refactor(config): separate game and server configuration with explicit paths
This commit is contained in:
zhenyan121
2026-07-11 09:22:40 +08:00
committed by GitHub
parent 913809a5f0
commit 03259f323c
27 changed files with 285 additions and 368 deletions

1
.gitignore vendored
View File

@@ -41,6 +41,7 @@ CMakeError.log
*~
.DS_Store
assets/config.toml
assets/server-config.toml
.venv/
pyout/
vcpkg_installed/