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refactor: config (#30)
* refactor(config): replace singleton with dependency injection * refactor(client_player): return ChunkPosSet by value in non-const getter Copy the internal set under the mutex lock to avoid exposing a mutable reference that could be used unsafely after the lock is released. This fixes a potential data race when the caller holds the returned reference beyond the critical section. Also update the caller in `client_world` to remove the now-unnecessary `std::move`. * fix(gameplay): prevent use-after-free in pending delete queues during destruction * refactor(config): separate game and server configuration with explicit paths
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@@ -41,6 +41,7 @@ CMakeError.log
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*~
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.DS_Store
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assets/config.toml
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assets/server-config.toml
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.venv/
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pyout/
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vcpkg_installed/
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