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refactor: config (#30)
* refactor(config): replace singleton with dependency injection * refactor(client_player): return ChunkPosSet by value in non-const getter Copy the internal set under the mutex lock to avoid exposing a mutable reference that could be used unsafely after the lock is released. This fixes a potential data race when the caller holds the returned reference beyond the critical section. Also update the caller in `client_world` to remove the now-unnecessary `std::move`. * fix(gameplay): prevent use-after-free in pending delete queues during destruction * refactor(config): separate game and server configuration with explicit paths
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@@ -10,7 +10,6 @@ target_sources(${PROJECT_NAME}
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gameplay/chunk_generator.cpp
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gameplay/tree.cpp
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input.cpp
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map_table.cpp
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render/renderer.cpp
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shader.cpp
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texture_manager.cpp
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