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feat(scene): implement pause menu with UI manager and escape key toggling
Add PauseMenuUIManager class and integrate pause state into WorldScene. Escape key toggles pause in ClientPlayer and PauseMenuUIManager. Refactor Window mouse and imgui control to support pause state.
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@@ -70,4 +70,5 @@ target_sources(${PROJECT_NAME}
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ui/column_layout.cpp
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ui/rect.cpp
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ui/ui_manager.cpp
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ui/pause_menu_ui_manager.cpp
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)
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