fix: load path failure

Co-authored-by: Copilot <copilot@github.com>
This commit is contained in:
2026-04-25 14:33:43 +08:00
parent 4ca2133ff3
commit 055c4d687b
2 changed files with 3 additions and 4 deletions

View File

@@ -5,7 +5,6 @@
#include <glad/glad.h>
#include <glm/glm.hpp>
#include <filesystem>
#include <string>
#include <unordered_map>
@@ -32,7 +31,7 @@ public:
static std::vector<Vertex2D> vertices(const std::string& text, float x = 0.0f, float y = 0.0f, float scale = 1.0f);
static GLuint text_texture();
static const std::filesystem::path& font_path();
static const std::string& font_path();
private:
FT_Library m_ft;
FT_Face m_face;
@@ -41,7 +40,7 @@ private:
float m_texture_height = 64;
static inline GLuint m_text_texture;
static inline std::filesystem::path m_font_path{ASSETS_PATH "fonts/IBMPlexSans-Regular.ttf"};
static inline std::string m_font_path{ASSETS_PATH "fonts/IBMPlexSans-Regular.ttf"};
std::unordered_map<char8_t, Character> m_characters;
void load_character(char8_t c);