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fix(input): reset key status on pause
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@@ -68,7 +68,7 @@ public:
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void set_uuid(std::string_view uuid);
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std::string get_uuid() const;
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const std::string& get_name() const;
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void reset_key_status();
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void init(std::string_view name);
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float yaw() const;
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@@ -85,6 +85,7 @@ public:
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void change_pool_threads(int threads);
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void reload_config(bool chunk_build = true);
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void request_chunk();
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void reset_key_status();
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std::vector<glm::vec4>& planes();
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const std::vector<const ChunkRenderSnapshot*>& render_snapshots() const;
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const std::vector<PlayerRenderData>& render_player_data() const;
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