fix(input): reset key status on pause

This commit is contained in:
2026-07-15 15:55:36 +08:00
parent 94d3989e0a
commit 07bea28fa2
5 changed files with 18 additions and 2 deletions

View File

@@ -68,7 +68,7 @@ public:
void set_uuid(std::string_view uuid);
std::string get_uuid() const;
const std::string& get_name() const;
void reset_key_status();
void init(std::string_view name);
float yaw() const;

View File

@@ -85,6 +85,7 @@ public:
void change_pool_threads(int threads);
void reload_config(bool chunk_build = true);
void request_chunk();
void reset_key_status();
std::vector<glm::vec4>& planes();
const std::vector<const ChunkRenderSnapshot*>& render_snapshots() const;
const std::vector<PlayerRenderData>& render_player_data() const;