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https://github.com/zhenyan121/Cubed.git
synced 2026-04-10 06:14:07 +08:00
feat: add support for negative chunk coordinates
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@@ -4,7 +4,7 @@ constexpr int WORLD_SIZE_Z = 32;
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constexpr int WORLD_SIZE_Y = 16;
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constexpr int MAX_BLOCK_NUM = 2;
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constexpr int CHUCK_SIZE = 16;
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constexpr int DISTANCE = 2;
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constexpr int DISTANCE = 8;
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constexpr float VERTICES_POS[6][6][3] = {
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@@ -53,6 +53,12 @@ void Chunk::gen_vertex_data() {
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}
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}
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glGenBuffers(1, &m_vbo);
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glBindBuffer(GL_ARRAY_BUFFER, m_vbo);
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glBufferData(GL_ARRAY_BUFFER, m_vertexs_data.size() * sizeof(Vertex), m_vertexs_data.data(), GL_STATIC_DRAW);
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glBindBuffer(GL_ARRAY_BUFFER, 0);
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}
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GLuint Chunk::get_vbo() const{
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@@ -72,12 +78,7 @@ void Chunk::init_chunk() {
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}
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}
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}
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gen_vertex_data();
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glGenBuffers(1, &m_vbo);
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glBindBuffer(GL_ARRAY_BUFFER, m_vbo);
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glBufferData(GL_ARRAY_BUFFER, m_vertexs_data.size() * sizeof(Vertex), m_vertexs_data.data(), GL_STATIC_DRAW);
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glBindBuffer(GL_ARRAY_BUFFER, 0);
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}
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@@ -7,11 +7,21 @@ World::World() {
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World::~World() {
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}
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static int chunk_x, chunk_z;
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const BlockRenderData& World::get_block_render_data(int world_x, int world_y ,int world_z) {
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const BlockRenderData& World::get_block_render_data(int world_x, int world_y ,int world_z) {
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static int chunk_x, chunk_z;
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if (world_x < 0) {
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chunk_x = (world_x + 1) / CHUCK_SIZE - 1;
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}
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if (world_x >= 0) {
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chunk_x = world_x / CHUCK_SIZE;
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}
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if (world_z < 0) {
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chunk_z = (world_z + 1) / CHUCK_SIZE - 1;
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}
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if (world_z >= 0) {
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chunk_z = world_z / CHUCK_SIZE;
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}
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//LOG::info("Chunk PosX : {} Chuch PosZ : {}", chunk_x, chunk_z);
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auto it = m_chunks.find(ChunkPos{chunk_x, chunk_z});
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CUBED_ASSERT_MSG(it != m_chunks.end(), "Chunk not find");
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@@ -26,47 +36,69 @@ const BlockRenderData& World::get_block_render_data(int world_x, int world_y ,in
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// draw_face
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m_block_render_data.draw_face.assign(6, true);
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if (x > 0 ) {
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if (x > 0 && chunk_blocks[Chunk::get_index(x - 1, y, z)]) {
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if (chunk_blocks[Chunk::get_index(x - 1, y, z)]) {
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m_block_render_data.draw_face[3] = false;
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}
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}
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if (x < CHUCK_SIZE - 1) {
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if (x < DISTANCE * CHUCK_SIZE - 1 && chunk_blocks[Chunk::get_index(x + 1, y, z)]) {
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if (chunk_blocks[Chunk::get_index(x + 1, y, z)]) {
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m_block_render_data.draw_face[1] = false;
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}
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}
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if (z > 0 ) {
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if (z > 0 && chunk_blocks[Chunk::get_index(x, y, z - 1)]) {
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if (chunk_blocks[Chunk::get_index(x, y, z - 1)]) {
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m_block_render_data.draw_face[2] = false;
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}
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}
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if (z < CHUCK_SIZE - 1) {
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if (z < DISTANCE * CHUCK_SIZE - 1 && chunk_blocks[Chunk::get_index(x, y, z + 1)]) {
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if (chunk_blocks[Chunk::get_index(x, y, z + 1)]) {
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m_block_render_data.draw_face[0] = false;
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}
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}
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if (y > 0 ) {
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if (y > 0 && chunk_blocks[Chunk::get_index(x, y - 1, z)]) {
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if (chunk_blocks[Chunk::get_index(x, y - 1, z)]) {
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m_block_render_data.draw_face[5] = false;
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}
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}
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if (y < CHUCK_SIZE - 1) {
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if (y < CHUCK_SIZE - 1 && chunk_blocks[Chunk::get_index(x, y + 1, z)]) {
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if (chunk_blocks[Chunk::get_index(x, y + 1, z)]) {
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m_block_render_data.draw_face[4] = false;
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}
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}
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if (x == 0 && world_x - 1 > 0) {
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int adjacent_chunk_x = (world_x - 1) / CHUCK_SIZE;
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int adjacet_chunk_z = world_z / CHUCK_SIZE;
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auto adjacent = m_chunks.find(ChunkPos{adjacent_chunk_x, adjacet_chunk_z});
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if (adjacent != m_chunks.end()) {
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int adjacent_chunk_x;
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int adjacent_chunk_z;
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int adj_world_x;
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int adj_world_z;
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int adjacent_x, adjacent_z;
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if (x == 0) {
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adj_world_x = world_x - 1;
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adj_world_z = world_z;
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if (adj_world_x < 0) {
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adjacent_chunk_x = (adj_world_x + 1) / CHUCK_SIZE - 1;
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}
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if (adj_world_x >= 0) {
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adjacent_chunk_x = adj_world_x / CHUCK_SIZE;
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}
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if (adj_world_z < 0) {
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adjacent_chunk_z = (adj_world_z + 1) / CHUCK_SIZE - 1;
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}
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if (adj_world_z >= 0) {
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adjacent_chunk_z = adj_world_z / CHUCK_SIZE;
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}
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auto adjacent = m_chunks.find(ChunkPos{adjacent_chunk_x, adjacent_chunk_z});
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if (adjacent != m_chunks.end()) {
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const auto& adjacent_chunk_blocks = it->second.get_chunk_blocks();
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int x, y, z;
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y = world_y;
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x = world_x - 1 - adjacent_chunk_x * CHUCK_SIZE;
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z = world_z - adjacet_chunk_z * CHUCK_SIZE;
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z = world_z - adjacent_chunk_z * CHUCK_SIZE;
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if (x < 0 || y < 0 || z < 0 || Chunk::get_index(x, y, z) >= 4096 || Chunk::get_index(x, y, z) < 0) {
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LOG::info("adj x {} z {}", adjacent_chunk_x, adjacent_chunk_z);
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LOG::info("x {} y {} z {}, world x {} world y {} world z {} chunk x {} chunk z {}", x, y, z ,world_x, world_y, world_z, chunk_x, chunk_z);
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} else
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if (adjacent_chunk_blocks[Chunk::get_index(x, y, z)]) {
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m_block_render_data.draw_face[3] = false;
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}
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@@ -75,34 +107,66 @@ const BlockRenderData& World::get_block_render_data(int world_x, int world_y ,in
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}
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if (x == CHUCK_SIZE - 1) {
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int adjacent_chunk_x = (world_x + 1) / CHUCK_SIZE;
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int adjacet_chunk_z = world_z / CHUCK_SIZE;
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auto adjacent = m_chunks.find(ChunkPos{adjacent_chunk_x, adjacet_chunk_z});
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adj_world_x = world_x + 1;
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adj_world_z = world_z;
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if (adj_world_x < 0) {
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adjacent_chunk_x = (adj_world_x + 1) / CHUCK_SIZE - 1;
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}
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if (adj_world_x >= 0) {
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adjacent_chunk_x = adj_world_x/ CHUCK_SIZE;
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}
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if (adj_world_z < 0) {
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adjacent_chunk_z = (adj_world_z + 1) / CHUCK_SIZE - 1;
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}
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if (adj_world_z >= 0) {
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adjacent_chunk_z = adj_world_z / CHUCK_SIZE;
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}
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auto adjacent = m_chunks.find(ChunkPos{adjacent_chunk_x, adjacent_chunk_z});
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if (adjacent != m_chunks.end()) {
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int adjacent_x, adjacent_z;
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const auto& adjacent_chunk_blocks = it->second.get_chunk_blocks();
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int x, y, z;
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y = world_y;
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x = world_x + 1 - adjacent_chunk_x * CHUCK_SIZE;
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z = world_z - adjacet_chunk_z * CHUCK_SIZE;
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z = world_z - adjacent_chunk_z * CHUCK_SIZE;
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if (x < 0 || y < 0 || z < 0 || Chunk::get_index(x, y, z) >= 4096 || Chunk::get_index(x, y, z) < 0) {
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LOG::info("adj x {} z {}", adjacent_chunk_x, adjacent_chunk_z);
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LOG::info("x {} y {} z {}, world x {} world y {} world z {} chunk x {} chunk z {}", x, y, z ,world_x, world_y, world_z, chunk_x, chunk_z);
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} else
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if (adjacent_chunk_blocks[Chunk::get_index(x, y, z)]) {
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m_block_render_data.draw_face[1] = false;
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}
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}
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}
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if (z == 0 && world_z - 1 > 0) {
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int adjacent_chunk_x = world_x / CHUCK_SIZE;
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int adjacet_chunk_z = (world_z - 1) / CHUCK_SIZE;
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if (z == 0) {
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adj_world_x = world_x;
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adj_world_z = world_z - 1;
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if (adj_world_x < 0) {
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adjacent_chunk_x = (adj_world_x + 1) / CHUCK_SIZE - 1;
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}
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if (adj_world_x >= 0) {
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adjacent_chunk_x = adj_world_x / CHUCK_SIZE;
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}
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if (adj_world_z < 0) {
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adjacent_chunk_z = (adj_world_z + 1) / CHUCK_SIZE - 1;
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}
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if (adj_world_z >= 0) {
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adjacent_chunk_z = adj_world_z / CHUCK_SIZE;
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}
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auto adjacent = m_chunks.find(ChunkPos{adjacent_chunk_x, adjacet_chunk_z});
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auto adjacent = m_chunks.find(ChunkPos{adjacent_chunk_x, adjacent_chunk_z});
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if (adjacent != m_chunks.end()) {
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int adjacent_x, adjacent_z;
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const auto& adjacent_chunk_blocks = it->second.get_chunk_blocks();
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int x, y, z;
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y = world_y;
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x = world_x - adjacent_chunk_x * CHUCK_SIZE;
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z = world_z - 1 - adjacet_chunk_z * CHUCK_SIZE;
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z = world_z - 1 - adjacent_chunk_z * CHUCK_SIZE;
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if (x < 0 || y < 0 || z < 0 || Chunk::get_index(x, y, z) >= 4096 || Chunk::get_index(x, y, z) < 0) {
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LOG::info("adj x {} z {}", adjacent_chunk_x, adjacent_chunk_z);
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LOG::info("x {} y {} z {}, world x {} world y {} world z {} chunk x {} chunk z {}", x, y, z ,world_x, world_y, world_z, chunk_x, chunk_z);
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} else
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if (adjacent_chunk_blocks[Chunk::get_index(x, y, z)]) {
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m_block_render_data.draw_face[2] = false;
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}
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@@ -110,16 +174,32 @@ const BlockRenderData& World::get_block_render_data(int world_x, int world_y ,in
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}
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if (z == CHUCK_SIZE - 1) {
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int adjacent_chunk_x = world_x / CHUCK_SIZE;
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int adjacet_chunk_z = (world_z + 1) / CHUCK_SIZE;
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auto adjacent = m_chunks.find(ChunkPos{adjacent_chunk_x, adjacet_chunk_z});
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adj_world_x = world_x;
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adj_world_z = world_z + 1;
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if (adj_world_x < 0) {
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adjacent_chunk_x = (adj_world_x + 1) / CHUCK_SIZE - 1;
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}
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if (adj_world_x >= 0) {
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adjacent_chunk_x = adj_world_x/ CHUCK_SIZE;
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}
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if (adj_world_z < 0) {
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adjacent_chunk_z = (adj_world_z + 1) / CHUCK_SIZE - 1;
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}
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if (adj_world_z >= 0) {
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adjacent_chunk_z = adj_world_z / CHUCK_SIZE;
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}
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auto adjacent = m_chunks.find(ChunkPos{adjacent_chunk_x, adjacent_chunk_z});
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if (adjacent != m_chunks.end()) {
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int adjacent_x, adjacent_z;
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const auto& adjacent_chunk_blocks = it->second.get_chunk_blocks();
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int x, y, z;
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y = world_y;
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x = world_x - adjacent_chunk_x * CHUCK_SIZE;
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z = world_z + 1 - adjacet_chunk_z * CHUCK_SIZE;
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z = world_z + 1 - adjacent_chunk_z * CHUCK_SIZE;
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if (x < 0 || y < 0 || z < 0 || Chunk::get_index(x, y, z) >= 4096 || Chunk::get_index(x, y, z) < 0) {
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LOG::info("adj x {} z {}", adjacent_chunk_x, adjacent_chunk_z);
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LOG::info("x {} y {} z {}, world x {} world y {} world z {} chunk x {} chunk z {}", x, y, z ,world_x, world_y, world_z, chunk_x, chunk_z);
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} else
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if (adjacent_chunk_blocks[Chunk::get_index(x, y, z)]) {
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m_block_render_data.draw_face[0] = false;
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}
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@@ -133,8 +213,11 @@ const BlockRenderData& World::get_block_render_data(int world_x, int world_y ,in
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void World::init_world() {
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for (int s = 0; s < DISTANCE; s++) {
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for (int t = 0; t < DISTANCE; t++) {
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ChunkPos pos{s, t};
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LOG::info("Chunk Pos in init_world X: {} Z: {}", pos.x, pos.z);
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int ns = s - DISTANCE / 2;
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int nt = t - DISTANCE / 2;
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ChunkPos pos{ns, nt};
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m_chunks.emplace(pos, Chunk(*this, pos));
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}
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}
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@@ -143,6 +226,14 @@ void World::init_world() {
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for (auto& chunk_map : m_chunks) {
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auto& [chunk_pos, chunk] = chunk_map;
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chunk.init_chunk();
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}
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// After block gen fininshed
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for (auto& chunk_map : m_chunks) {
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auto& [chunk_pos, chunk] = chunk_map;
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chunk.gen_vertex_data();
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}
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}
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