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refactor(gameplay): replace entt components with SparseVector for player data
Refactor client world to use a custom SparseVector for player data instead of entt registry. Consolidate Transform, ViewAngles, and related structs into Position, Orientation, WalkPose. Introduce PlayerData and PlayerRenderData. Remove the unused move_system.cpp. Unify player render and shadow render into a single function.
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@@ -96,6 +96,5 @@ target_sources(${PROJECT_NAME}
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render/model_manager.cpp
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render/model_renderer.cpp
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gameplay/chunk.cpp
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gameplay/move_system.cpp
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gameplay/hitbox_manager.cpp
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)
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