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https://github.com/zhenyan121/Cubed.git
synced 2026-06-17 16:17:02 +08:00
feat: async world generation
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@@ -12,26 +12,45 @@ Chunk::Chunk(World& world, ChunkPos chunk_pos) :
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Chunk::~Chunk() {
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if (m_vbo != 0) {
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glDeleteBuffers(1, &m_vbo);
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m_world.push_delete_vbo(m_vbo);
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}
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}
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Chunk::Chunk(Chunk&& other) :
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m_vbo(other.m_vbo),
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m_chunk_pos(std::move(other.m_chunk_pos)),
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m_world(other.m_world),
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m_blocks(std::move(other.m_blocks)),
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m_dirty(other.is_dirty()),
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m_vertexs_data(std::move(other.m_vertexs_data))
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{
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other.m_vbo = 0;
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}
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Chunk& Chunk::operator=(Chunk&& other) {
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m_vbo = other.m_vbo;
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other.m_vbo = 0;
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m_chunk_pos = std::move(other.m_chunk_pos);
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m_blocks = std::move(other.m_blocks);
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m_dirty = other.is_dirty();
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m_vertexs_data = std::move(other.m_vertexs_data);
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return *this;
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}
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const std::vector<uint8_t>& Chunk::get_chunk_blocks() const{
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return m_blocks;
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}
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int Chunk::get_index(int x, int y, int z) {
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CUBED_ASSERT(!(x < 0 || y < 0 || z < 0 || x >= CHUCK_SIZE || y >= WORLD_SIZE_Y || z >= CHUCK_SIZE));
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if ((x * WORLD_SIZE_Y + y) * CHUCK_SIZE + z < 0 || (x * WORLD_SIZE_Y + y) * CHUCK_SIZE + z >= CHUCK_SIZE * CHUCK_SIZE * WORLD_SIZE_Y) {
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Logger::error("block pos x {} y {} z {} range error", x, y, z);
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CUBED_ASSERT(0);
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}
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return (x * WORLD_SIZE_Y + y) * CHUCK_SIZE + z;
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}
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// this is thread-unsafe!
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void Chunk::gen_vertex_data() {
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m_vertexs_data.clear();
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@@ -84,18 +103,104 @@ void Chunk::gen_vertex_data() {
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}
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}
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}
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if (m_vbo == 0) {
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glGenBuffers(1, &m_vbo);
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void Chunk::gen_vertex_data(const std::vector<const std::vector<uint8_t>*>& neighbor_block) {
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m_vertexs_data.clear();
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static const glm::ivec3 DIR[6] = {
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{0,0,1},{1,0,0},{0,0,-1},{-1,0,0},{0,1,0},{0,-1,0}
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};
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for (int x = 0; x < SIZE_X; x++) {
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for (int y = 0; y < SIZE_Y; y++) {
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for (int z = 0; z < SIZE_Z; z++) {
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int world_x = x + m_chunk_pos.x * CHUCK_SIZE;
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int world_z = z + m_chunk_pos.z * CHUCK_SIZE;
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int world_y = y;
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int id = m_blocks[get_index(x, y, z)];
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// air
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if (id == 0) {
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continue;
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}
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for (int face = 0; face < 6; face++) {
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int nx = x + DIR[face].x;
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int ny = y + DIR[face].y;
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int nz = z + DIR[face].z;
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bool neighbor_soild = false;
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if (nx < 0 || nx >= SIZE_X || ny < 0 || ny >= SIZE_Y || nz < 0 || nz>= SIZE_Z) {
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int world_nx = world_x + DIR[face].x;
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int world_ny = world_y + DIR[face].y;
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int world_nz = world_z + DIR[face].z;
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auto [neighbor_x, neighbor_z] = World::chunk_pos(world_nx, world_nz);
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auto is_block = [&](const std::vector<uint8_t>* chunk_blocks){
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if (chunk_blocks == nullptr) {
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return false;
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}
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int x, y, z;
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y = world_ny;
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x = world_nx - neighbor_x * CHUCK_SIZE;
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z = world_nz - neighbor_z * CHUCK_SIZE;
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if (x < 0 || y < 0 || z < 0 || x >= CHUCK_SIZE || y >= WORLD_SIZE_Y || z >= CHUCK_SIZE) {
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return false;
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}
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int idx = Chunk::get_index(x, y, z);
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// not init
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if (idx >= chunk_blocks->size()) {
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Logger::warn("not init");
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return false;
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}
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auto id = (*chunk_blocks)[idx];
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if (id == 0) {
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return false;
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} else {
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return true;
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}
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};
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if (m_chunk_pos.x + 1 == neighbor_x) {
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neighbor_soild = is_block(neighbor_block[0]);
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} else if (m_chunk_pos.x - 1 == neighbor_x) {
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neighbor_soild = is_block(neighbor_block[1]);
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} else if (m_chunk_pos.z + 1 == neighbor_z) {
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neighbor_soild = is_block(neighbor_block[2]);
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} else if (m_chunk_pos.z - 1 == neighbor_z) {
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neighbor_soild = is_block(neighbor_block[3]);
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}
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//neighbor_soild = m_world.is_block(glm::ivec3(world_x, world_y, world_z) + DIR[face]);
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} else {
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if (m_blocks[get_index(nx, ny, nz)] != 0) {
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neighbor_soild = true;
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}
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}
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if (neighbor_soild) {
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continue;
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}
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for (int i = 0; i < 6; i++) {
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Vertex vex = {
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VERTICES_POS[face][i][0] + (float)world_x * 1.0f,
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VERTICES_POS[face][i][1] + (float)world_y * 1.0f,
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VERTICES_POS[face][i][2] + (float)world_z * 1.0f,
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TEX_COORDS[face][i][0],
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TEX_COORDS[face][i][1],
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static_cast<float>(id * 6 + face)
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};
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m_vertexs_data.emplace_back(vex);
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}
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}
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}
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}
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}
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glBindBuffer(GL_ARRAY_BUFFER, m_vbo);
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glBufferData(GL_ARRAY_BUFFER, m_vertexs_data.size() * sizeof(Vertex), m_vertexs_data.data(), GL_DYNAMIC_DRAW);
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glBindBuffer(GL_ARRAY_BUFFER, 0);
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}
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GLuint Chunk::get_vbo() const{
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@@ -135,12 +240,26 @@ void Chunk::init_chunk() {
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}
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}
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m_is_gened = true;
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mark_dirty();
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}
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void Chunk::upload_to_gpu() {
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CUBED_ASSERT(is_dirty());
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if (m_vbo == 0) {
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glGenBuffers(1, &m_vbo);
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}
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glBindBuffer(GL_ARRAY_BUFFER, m_vbo);
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glBufferData(GL_ARRAY_BUFFER, m_vertexs_data.size() * sizeof(Vertex), m_vertexs_data.data(), GL_DYNAMIC_DRAW);
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glBindBuffer(GL_ARRAY_BUFFER, 0);
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// after fininshed it, can use
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clear_dirty();
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}
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bool Chunk::is_dirty() const{
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return m_dirty;
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return m_dirty.load();
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}
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void Chunk::mark_dirty() {
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