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https://github.com/zhenyan121/Cubed.git
synced 2026-08-08 17:57:02 +08:00
refactor(gameplay): rename remote player types and add interpolation
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@@ -192,12 +192,18 @@ void ClientWorld::receive_time(const UpdateTime& rsp) {
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m_day_tick = rsp.day_tick();
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}
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void ClientWorld::receive_other_player(const PlayerInfoRsp& rsp) {
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void ClientWorld::receive_remote_player(const PlayerInfoRsp& rsp) {
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{
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std::lock_guard lock(m_other_players_mutex);
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m_other_players[rsp.uuid()].name = rsp.name();
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m_other_players[rsp.uuid()].pos =
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glm::vec3{rsp.pos().x(), rsp.pos().y(), rsp.pos().z()};
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glm::vec3 pos{rsp.pos().x(), rsp.pos().y(), rsp.pos().z()};
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auto it = m_other_players.find(rsp.uuid());
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if (it == m_other_players.end()) {
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m_other_players.emplace(
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std::piecewise_construct, std::forward_as_tuple(rsp.uuid()),
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std::forward_as_tuple(rsp.name(), pos, pos));
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} else {
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it->second.target_pos = pos;
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}
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// Logger::info("Player {} pos Update", rsp.name());
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}
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}
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@@ -509,7 +515,9 @@ void ClientWorld::update(float delta_time) {
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{
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std::lock_guard lock(m_other_players_mutex);
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for (auto& [uuid, player] : m_other_players) {
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m_render_player_data.emplace_back(player.name, player.pos);
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player.render_pos =
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glm::mix(player.render_pos, player.target_pos, 0.15f);
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m_render_player_data.emplace_back(player.name, player.render_pos);
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}
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}
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}
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@@ -541,7 +549,8 @@ void ClientWorld::rendering_distance(int rendering_distance) {
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const std::vector<ChunkRenderSnapshot>& ClientWorld::render_snapshots() const {
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return m_render_snapshots;
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};
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const std::vector<RenderPlayerData>& ClientWorld::render_player_data() const {
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const std::vector<RemotePlayerRenderData>&
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ClientWorld::render_player_data() const {
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return m_render_player_data;
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}
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std::vector<glm::vec4>& ClientWorld::planes() { return m_planes; }
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