refactor(gameplay): rename remote player types and add interpolation

This commit is contained in:
2026-06-26 22:15:31 +08:00
parent 09fc46d306
commit 18090bfd95
4 changed files with 28 additions and 17 deletions

View File

@@ -100,7 +100,7 @@ asio::awaitable<void> NetworkClient::read_loop() {
case to_num(PacketEnum::PLAYER_INFO_RSP): {
auto* rsp = Arena::Create<PlayerInfoRsp>(&arena);
if (decode_packet(*rsp, body_data, header)) {
m_world.receive_other_player(*rsp);
m_world.receive_remote_player(*rsp);
}
} break;
case to_num(PacketEnum::LOGOUT_RSP): {