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feat(gameplay): add pig wander AI and refine speed physics
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@@ -20,9 +20,9 @@ void ServerEntityManager::init() {
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m_factories.try_emplace("cubed:pig", [this]() {
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BaseServerCreature c;
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c.hitbox = HitboxManager::instance().get_hitbox_id("cubed:pig");
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return create_entity_in_factory(Entity{m_next},
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EntityInfo{"cubed:pig", ""},
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std::move(c), PigTag{});
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return create_entity_in_factory(
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Entity{m_next}, EntityInfo{"cubed:pig", ""}, std::move(c), PigTag{},
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AIBase{}, WanderAITag{}, MoveBoost{});
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});
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}
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void ServerEntityManager::update() {
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