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feat: add DebugCollector
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@@ -1,4 +1,5 @@
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#include <Cubed/app.hpp>
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#include <Cubed/debug_collector.hpp>
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#include <Cubed/gameplay/player.hpp>
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#include <Cubed/map_table.hpp>
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#include <Cubed/tools/cubed_assert.hpp>
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@@ -153,6 +154,7 @@ void App::update() {
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if (fps_time_count >= 1.0f) {
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fps = static_cast<int>(frame_count / fps_time_count);
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std::string title = "Cubed FPS: " + std::to_string(fps);
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DebugCollector::get().report("fps", std::string{"FPS: " + std::to_string(fps)});
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glfwSetWindowTitle(m_window.get_glfw_window(), title.c_str());
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frame_count = 0;
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fps_time_count = 0.0f;
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