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refactor: remove unused uniforms and set cameraPos uniform outside lambda
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@@ -22,7 +22,6 @@ uniform float ambientStrength;
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uniform vec3 sunlightColor;
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uniform vec3 ambientColor;
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uniform vec3 sunlightDir;
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uniform vec3 cameraPos;
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uniform bool shader_on;
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uniform float specularStrength;
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