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refactor: increase BLEND_RADIUS to 12
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@@ -265,7 +265,7 @@ void Chunk::gen_phase_three() {
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void Chunk::gen_phase_four(const std::array<std::optional<HeightMapArray>, 4>& neighbor_heightmap) {
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// Width of interpolation influence (in number of cells)
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constexpr int BLEND_RADIUS = 8;
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constexpr int BLEND_RADIUS = 12;
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for (int x = 0; x < SIZE_X; x++) {
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for (int z = 0; z < SIZE_Z; z++) {
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