refactor(world): rework chunk state machine and player chunk tracking

Introduce ChunkState enum and ChunkEntity struct to manage chunk lifecycle. Store chunks as shared_ptr to avoid move operations during generation. Add clear_unused_chunks to remove chunks not referenced by any player. Implement deferred chunk request queue for safe processing after generation completes. Update player chunk set during required chunk computation. Improve thread safety with mutexes on chunk and player maps. Fix m_gening flag not reset after generation and add assertions for correctness. Change need_gen to require a player UUID, removing std::optional. Add chunk_size query method for debugging.
This commit is contained in:
2026-06-28 14:27:30 +08:00
parent e1e9efb86c
commit 28b66ee275
8 changed files with 280 additions and 113 deletions

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@@ -123,6 +123,9 @@ target_link_libraries(${PROJECT_NAME}
protobuf::libprotobuf
absl::log
absl::check
absl::base
absl::strings
absl::flat_hash_map
zstd::zstd
$<$<PLATFORM_ID:Windows>:ws2_32>

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@@ -93,4 +93,5 @@ private:
// Generate biome-specific vegetation/structures
void gen_phase_five();
};
} // namespace Cubed

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@@ -5,16 +5,26 @@
#include <atomic>
#include <glm/glm.hpp>
#include <memory>
#include <shared_mutex>
#include <string>
#include <string_view>
#include <unordered_set>
namespace Cubed {
class ServerWorld;
class Session;
class ServerPlayer {
using ChunkPosSet = std::unordered_set<ChunkPos, ChunkPos::Hash>;
public:
ServerPlayer(const ServerPlayer&) = delete;
ServerPlayer(ServerPlayer&&) = delete;
ServerPlayer& operator=(const ServerPlayer&) = delete;
ServerPlayer& operator=(ServerPlayer&&) = delete;
ServerPlayer(std::string_view name, std::string_view uuid,
ServerWorld& m_world, std::shared_ptr<Session> session,
TickType gametick);
using PlayerChunkPosSet = std::unordered_set<ChunkPos, ChunkPos::Hash>;
const glm::vec3& get_pos() const;
const std::string& get_name() const;
const std::string& get_uuid() const;
@@ -24,6 +34,8 @@ public:
bool is_disconnect(TickType current_gametick) const;
int task_id() const;
void task_id(int id);
bool has_player(ChunkPos pos) const;
void update_chunk_set(const ChunkPosSet& set);
private:
static constexpr TickType TIMEOUT = 200;
@@ -35,5 +47,7 @@ private:
std::shared_ptr<Session> m_session;
std::atomic<TickType> m_last_gametick{0};
std::atomic<int> m_chunk_task_id{0};
mutable std::shared_mutex m_chunk_pos_mutex;
PlayerChunkPosSet m_player_chunk_pos_set;
};
} // namespace Cubed

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@@ -13,6 +13,7 @@
#include <future>
#include <shared_mutex>
#include <tbb/concurrent_hash_map.h>
#include <tbb/concurrent_queue.h>
#include <tbb/concurrent_unordered_map.h>
#include <unordered_map>
#include <unordered_set>
@@ -24,10 +25,9 @@ class ServerWorld {
public:
ServerWorld();
~ServerWorld();
void player_join(std::string_view name, std::string_view uuid);
void handle_player_exit(const std::string& uuid);
void init_world();
void need_gen(std::optional<std::string> uuid);
void need_gen(std::string uuid);
void update();
void hot_reload();
@@ -74,6 +74,9 @@ public:
void handle_chunk_req(int task_id, const std::string& uuid, ChunkPos pos);
void handle_block_change(const BlockChangeReq& req);
int chunk_size() const;
template <typename Fn>
void register_timer(std::string_view id, TickType threshold, Fn&& f) {
m_timers.emplace(std::piecewise_construct,
@@ -82,25 +85,42 @@ public:
}
private:
enum class ChunkState { NONE, GENERATING, READY, PENDING_DELETE };
struct ChunkEntity {
ChunkState state;
std::shared_ptr<ServerChunk> chunk;
};
enum class ChunkLoadStyle { RANDOM, CENTER };
struct PendingRequest {
std::string uuid;
int task_id;
ChunkPos pos;
};
struct PendingChunk {
ServerChunk chunk;
std::future<void> future;
};
struct FinishedChunk {
ChunkPos pos;
std::shared_ptr<ServerChunk> chunk;
};
using ChunkHashMap =
tbb::concurrent_unordered_map<ChunkPos, ServerChunk, ChunkPos::Hash>;
std::unordered_map<ChunkPos, ChunkEntity, ChunkPos::Hash>;
using PlayerHashMap = std::unordered_map<std::string, ServerPlayer>;
using PendingChunkHashMap =
std::unordered_map<ChunkPos, PendingChunk, ChunkPos::Hash>;
using ChunkPosSet = std::unordered_set<ChunkPos, ChunkPos::Hash>;
using PlayerUUIDMap = tbb::concurrent_hash_map<std::string, std::string>;
using uuid_acc = PlayerUUIDMap::accessor;
using uuid_cacc = PlayerUUIDMap::const_accessor;
// key = uuid
PlayerHashMap m_players;
ChunkHashMap m_chunks;
PendingChunkHashMap m_new_chunks;
std::vector<std::pair<ChunkPos, ServerChunk>> m_new_finished_chunk;
std::vector<FinishedChunk> m_new_finished_chunk;
CaveCarver m_cave_carcer;
RiverWorm m_river_worm;
@@ -136,19 +156,26 @@ private:
std::atomic<ChunkLoadStyle> m_chunk_load_style{ChunkLoadStyle::CENTER};
PlayerUUIDMap m_uuid_to_name;
tbb::concurrent_unordered_map<std::string, Timer> m_timers;
tbb::concurrent_queue<PendingRequest> m_waiting_chunk_requests;
void init_chunks();
void gen_chunks_internal(std::optional<std::string> uuid);
void gen_chunks_internal(const std::string& uuid);
void compute_required_chunks(ChunkPosSet& required_chunks,
const std::optional<std::string>& uuid);
void sync_and_collect_missing_chunks(std::vector<ChunkPos>&,
const ChunkPosSet&);
void submit_new_chunks(const std::optional<std::string>& uuid);
void submit_new_chunks(const std::string& uuid);
void poll_finished_chunks();
void wait_all_chunk_tasks();
void clear_unused_chunks();
void send_time();
void send_chunk(int task_id, const std::string& uuid, ChunkPos pos);
};
} // namespace Cubed

View File

@@ -530,7 +530,7 @@ void DevPanel::show_server_world_table_bar() {
ImGui::SameLine();
if (ImGui::Button("Request Chunk Build")) {
Logger::warn("This Request Chunk Build button is not finish");
m_app.server_world().need_gen(std::nullopt);
m_app.server_world().need_gen(m_player->get_uuid());
}
ImGui::SameLine();
if (ImGui::Checkbox("Gen Thread", &m_gen_thread_running)) {
@@ -540,6 +540,7 @@ void DevPanel::show_server_world_table_bar() {
m_app.server_world().stop_gen_thread();
}
}
ImGui::Text("Server Chunk Size %d", m_app.server_world().chunk_size());
if (ImGui::BeginTabBar("World Settings")) {
if (ImGui::BeginTabItem("Time")) {

View File

@@ -13,7 +13,9 @@ ServerChunk::ServerChunk(ServerChunk&& other) noexcept
m_world(other.m_world), m_heightmap(std::move(other.m_heightmap)),
m_blocks(std::move(other.m_blocks)),
m_neightbor_blocks(std::move(other.m_neightbor_blocks)),
m_seed(other.m_seed), m_conditions(other.m_conditions) {}
m_seed(other.m_seed), m_conditions(other.m_conditions) {
ASSERT_MSG(!other.m_gening, "Other is Gening Can't Move");
}
ServerChunk& ServerChunk::operator=(ServerChunk&& other) noexcept {
// Logger::info("other Chunk pos {} {} in Chunk& Chunk::operator=(Chunk&&
@@ -22,6 +24,7 @@ ServerChunk& ServerChunk::operator=(ServerChunk&& other) noexcept {
if (this == &other) {
return *this;
}
ASSERT_MSG(!other.m_gening, "Other is Gening Can't Move");
m_chunk_pos = std::move(other.m_chunk_pos);
m_heightmap = std::move(other.m_heightmap);
m_blocks = std::move(other.m_blocks);
@@ -145,10 +148,13 @@ void ServerChunk::gen_chunk() {
if (m_gening.exchange(true))
return;
m_gening = true;
ASSERT_MSG(m_blocks.empty(),
"Blocks isn't Empty, chunk already generated!");
if (m_blocks.size() != 0) {
Logger::warn(
"Request Generator Chunk {} {} ,but the Blocks size is Not 0",
m_chunk_pos.x, m_chunk_pos.z);
return;
}
std::vector<ServerChunk> neighbor;
for (int i = 0; i < 4; i++) {
@@ -169,6 +175,7 @@ void ServerChunk::gen_chunk() {
}
gen_phase_four(m_neightbor_blocks);
gen_phase_five();
m_gening = false;
}
// Logger::info("Cross Sum {}", m_cross_vertices_sum.load());

View File

@@ -34,4 +34,14 @@ bool ServerPlayer::is_disconnect(TickType current_gametick) const {
int ServerPlayer::task_id() const { return m_chunk_task_id.load(); }
void ServerPlayer::task_id(int id) { m_chunk_task_id = id; }
bool ServerPlayer::has_player(ChunkPos pos) const {
std::shared_lock lock(m_chunk_pos_mutex);
return m_player_chunk_pos_set.find(pos) != m_player_chunk_pos_set.end();
}
void ServerPlayer::update_chunk_set(const ChunkPosSet& set) {
std::lock_guard lock(m_chunk_pos_mutex);
m_player_chunk_pos_set.clear();
m_player_chunk_pos_set.insert(set.begin(), set.end());
}
} // namespace Cubed

View File

@@ -7,6 +7,7 @@
#include "Cubed/tools/log.hpp"
#include "Cubed/tools/uuid.hpp"
#include <ranges>
#include <utility>
using namespace std::chrono;
using namespace std::chrono_literals;
@@ -32,10 +33,37 @@ ServerWorld::~ServerWorld() {
void ServerWorld::wait_all_chunk_tasks() {
std::lock_guard lock(m_new_chunk_mutex);
for (auto& [pos, task] : m_new_chunks) {
task.future.get();
if (task.future.valid()) {
try {
task.future.get();
} catch (const std::exception& e) {
Logger::error("Chunk generation failed: {}", e.what());
continue;
}
} else {
Logger::error("Chunk {} {} not started gen task", pos.x, pos.z);
}
}
}
void ServerWorld::clear_unused_chunks() {
std::scoped_lock lock(m_chunks_mutex, m_player_mutex);
Logger::info("before {}", m_chunks.size());
size_t removed = std::erase_if(m_chunks, [this](const auto& item) {
const auto& [pos, chunk] = item;
for (const auto& [uuid, player] : m_players) {
if (player.has_player(pos)) {
return false;
}
}
return true;
});
Logger::info("removed: {}", removed);
Logger::info("after {}", m_chunks.size());
}
void ServerWorld::send_time() {
Arena arena;
auto* rsp = Arena::Create<UpdateTime>(&arena);
@@ -48,6 +76,84 @@ void ServerWorld::send_time() {
}
}
void ServerWorld::send_chunk(int task_id, const std::string& uuid,
ChunkPos pos) {
{
std::shared_lock lock(m_player_mutex);
auto it = m_players.find(uuid);
if (it == m_players.end()) {
return;
}
if (task_id < it->second.task_id()) {
// Old chunk requests are simply discarded
return;
}
}
Arena arean;
ChunkDataRsp* rsp = Arena::Create<ChunkDataRsp>(&arean);
auto* rsq_pos = rsp->mutable_pos();
rsq_pos->set_x(pos.x);
rsq_pos->set_z(pos.z);
{
std::shared_lock lock(m_chunks_mutex);
auto it = m_chunks.find(pos);
if (it == m_chunks.end()) {
// No chunk found and not generating
Logger::error("Chunk {} {} neither pending nor ready", pos.x,
pos.z);
return;
}
if (it->second.state == ChunkState::GENERATING) {
m_waiting_chunk_requests.emplace(uuid, task_id, pos);
return;
}
rsp->set_chunk_seed(it->second.chunk->seed());
rsp->set_biome_type(std::to_underlying(it->second.chunk->biome()));
auto* blocks = rsp->mutable_chunk_blocks();
auto& chunk_blocks = it->second.chunk->get_chunk_blocks();
blocks->Assign(chunk_blocks.begin(), chunk_blocks.end());
auto& neighbor_blocks = it->second.chunk->get_neightbor_blocks();
auto assign = [](auto* nb,
const std::optional<std::vector<BlockType>>& blocks) {
if (!blocks) {
return;
}
if (!nb) {
return;
}
nb->Assign(blocks->begin(), blocks->end());
};
auto* nb1 = rsp->mutable_neighbor_blocks_1();
auto* nb2 = rsp->mutable_neighbor_blocks_2();
auto* nb3 = rsp->mutable_neighbor_blocks_3();
auto* nb4 = rsp->mutable_neighbor_blocks_4();
assign(nb1, neighbor_blocks[0]);
assign(nb2, neighbor_blocks[1]);
assign(nb3, neighbor_blocks[2]);
assign(nb4, neighbor_blocks[3]);
}
std::shared_ptr<Session> s;
{
std::shared_lock lock(m_player_mutex);
auto it = m_players.find(uuid);
if (it != m_players.end()) {
s = it->second.get_session();
it->second.update_sync_gametick(m_game_ticks);
}
}
if (!s) {
Logger::error("Player {} session not exist", uuid);
return;
}
rsp->set_task_id(task_id);
s->send(make_packet(*rsp));
}
void ServerWorld::init_world() {
register_timer("player disconnect", 5, [this]() {
@@ -64,6 +170,13 @@ void ServerWorld::init_world() {
handle_player_exit(uuid);
}
});
// Periodically process pending players
register_timer("player chunk send", 1, [this]() {
PendingRequest request;
if (m_waiting_chunk_requests.try_pop(request)) {
handle_chunk_req(request.task_id, request.uuid, request.pos);
}
});
m_cave_carcer.init(ChunkGenerator::seed());
m_river_worm.init(ChunkGenerator::seed());
@@ -84,27 +197,35 @@ void ServerWorld::init_world() {
void ServerWorld::init_chunks() { hot_reload(); }
void ServerWorld::gen_chunks_internal(std::optional<std::string> uuid) {
void ServerWorld::gen_chunks_internal(const std::string& uuid) {
// Logger::info("gen_chunks_internal");
m_chunk_gen_finished = false;
ChunkPosSet required_chunks;
compute_required_chunks(required_chunks, uuid);
ASSERT_MSG(!required_chunks.empty(), "required chunks is empty!!");
std::vector<ChunkPos> need_gen_chunks_pos;
sync_and_collect_missing_chunks(need_gen_chunks_pos, required_chunks);
{
std::lock_guard lock(m_player_mutex);
auto it = m_players.find(uuid);
if (it == m_players.end()) {
return;
}
it->second.update_chunk_set(required_chunks);
}
ASSERT_MSG(!required_chunks.empty(), "required chunks is empty!!");
clear_unused_chunks();
Logger::info("New Gen Chunks Sum: {}", need_gen_chunks_pos.size());
if (need_gen_chunks_pos.empty()) {
if (need_gen_chunks_pos.empty() && m_new_chunks.empty()) {
m_could_gen = true;
return;
}
{
// Create new chunk
std::lock_guard lock(m_new_chunk_mutex);
for (auto& pos : need_gen_chunks_pos) {
m_new_chunks.emplace(pos, ServerChunk(*this, pos));
@@ -138,26 +259,24 @@ void ServerWorld::compute_required_chunks(
}
}
}
void ServerWorld::sync_and_collect_missing_chunks(
std::vector<ChunkPos>& need_gen_chunks_pos,
const ChunkPosSet& required_chunks) {
std::lock_guard lk(m_chunks_mutex);
for (auto it = m_chunks.begin(); it != m_chunks.end();) {
if (required_chunks.find(it->first) == required_chunks.end()) {
it = m_chunks.unsafe_erase(it);
} else {
++it;
}
}
for (auto pos : required_chunks) {
auto it = m_chunks.find(pos);
if (it == m_chunks.end()) {
need_gen_chunks_pos.push_back(pos);
{
std::lock_guard lock(m_chunks_mutex);
for (auto pos : required_chunks) {
auto it = m_chunks.find(pos);
if (it == m_chunks.end()) {
need_gen_chunks_pos.push_back(pos);
m_chunks.emplace(pos,
ChunkEntity{ChunkState::GENERATING, nullptr});
}
}
}
}
void ServerWorld::submit_new_chunks(const std::optional<std::string>& uuid) {
void ServerWorld::submit_new_chunks(const std::string& uuid) {
using enum ChunkLoadStyle;
std::lock_guard lock(m_new_chunk_mutex);
auto pool_ptr = m_gen_thread_pool.load();
@@ -166,6 +285,7 @@ void ServerWorld::submit_new_chunks(const std::optional<std::string>& uuid) {
}
switch (m_chunk_load_style) {
case RANDOM:
// Enqueue directly in random order
for (auto& [pos, task] : m_new_chunks) {
if (!task.future.valid()) {
task.future =
@@ -180,12 +300,8 @@ void ServerWorld::submit_new_chunks(const std::optional<std::string>& uuid) {
tasks.emplace_back(pos, &task);
}
}
glm::vec3 player_pos;
if (uuid == std::nullopt) {
player_pos = glm::vec3{0.0f};
} else {
player_pos = get_player_pos(uuid.value());
}
glm::vec3 player_pos = get_player_pos(uuid);
auto dist2 = [player_pos](ChunkPos chunk_pos) {
ChunkPos player_chunk_pos =
get_chunk_pos(player_pos.x, player_pos.z);
@@ -220,10 +336,17 @@ void ServerWorld::poll_finished_chunks() {
if (pending.future.wait_for(0ms) != std::future_status::ready) {
return false;
}
pending.future.get();
try {
pending.future.get();
} catch (const std::exception& e) {
Logger::error("Chunk generation failed: {}", e.what());
return true;
}
// Spawn complete, move away
m_new_finished_chunk.emplace_back(
pair.first,
std::make_shared<ServerChunk>(std::move(pending.chunk)));
m_new_finished_chunk.emplace_back(pair.first,
std::move(pending.chunk));
return true;
});
}
@@ -246,7 +369,7 @@ void ServerWorld::start_gen_thread() {
break;
}
m_need_gen_chunk = false;
std::optional<std::string> uuid{std::nullopt};
std::string uuid;
if (!m_need_gen_queue.empty()) {
uuid = m_need_gen_queue.front();
m_need_gen_queue.pop();
@@ -316,7 +439,7 @@ void ServerWorld::serever_run(std::stop_token stoken) {
Logger::info("Server Thread Stopped!");
}
void ServerWorld::need_gen(std::optional<std::string> uuid) {
void ServerWorld::need_gen(std::string uuid) {
// if (!m_could_gen) {
// Logger::warn("It is generating or consuming new chunks");
@@ -325,9 +448,9 @@ void ServerWorld::need_gen(std::optional<std::string> uuid) {
m_could_gen = false;
if (uuid) {
{
std::lock_guard lock(m_need_gen_queue_mutex);
m_need_gen_queue.enqueue(*uuid);
m_need_gen_queue.enqueue(std::move(uuid));
}
// m_gen_player_pos = get_player("TestPlayer").get_player_pos();
@@ -359,7 +482,7 @@ bool ServerWorld::set_block(const glm::ivec3& block_pos, unsigned id) {
return false;
}
it->second.set_chunk_block(ServerChunk::index(x, y, z), id);
it->second.chunk->set_chunk_block(ServerChunk::index(x, y, z), id);
return true;
}
@@ -367,7 +490,6 @@ void ServerWorld::hot_reload() {
auto& config = Config::get();
int dist = config.get<int>("world.rendering_distance");
m_rendering_distance = dist <= MAX_DISTANCE ? dist : MAX_DISTANCE;
need_gen(std::nullopt);
}
void ServerWorld::rebuild_world() {
@@ -391,7 +513,6 @@ void ServerWorld::rebuild_world() {
ChunkGenerator::reload();
start_thread_pool();
start_gen_thread();
need_gen(std::nullopt);
Arena arena;
auto* rsp = Arena::Create<S2C_ClearAllChunks>(&arena);
rsp->set_clear(true);
@@ -410,15 +531,27 @@ void ServerWorld::update() {
{
std::lock_guard lk(m_chunks_mutex);
bool consumed = false;
auto size = m_new_finished_chunk.size();
if (size != 0) {
Logger::info("New generated {} chunks", size);
}
for (auto& x : m_new_finished_chunk) {
m_chunks.emplace(x.first, std::move(x.second));
auto it = m_chunks.find(x.pos);
if (it == m_chunks.end()) {
Logger::error(
"New Chunk {} {} not Find, don't move to m_chunks", x.pos.x,
x.pos.z);
continue;
}
it->second.chunk = std::move(x.chunk);
it->second.state = ChunkState::READY;
consumed = true;
}
if (consumed) {
m_could_gen = true;
}
}
send_time();
for (auto& [id, timer] : m_timers) {
timer.update();
@@ -469,14 +602,43 @@ void ServerWorld::handle_player_login(const std::string& name,
std::shared_ptr<Session> session) {
std::string uuid = generate_uuid();
Logger::info("Player {} (uuid {}) join the world", name, uuid);
bool sucess = true;
{
std::lock_guard lock(m_player_mutex);
m_players.emplace(
auto [_, inserted] = m_players.emplace(
std::piecewise_construct, std::forward_as_tuple(std::string(uuid)),
std::forward_as_tuple(name, uuid, *this, session, m_game_ticks));
if (!inserted) {
Logger::error("Player insert Fail");
}
sucess = inserted;
}
m_uuid_to_name.emplace(uuid, name);
Arena arena;
if (!sucess) {
auto* rsp = Arena::Create<LoginRsp>(&arena);
rsp->set_success(false);
session->send(make_packet(*rsp));
return;
}
m_uuid_to_name.emplace(uuid, name);
// Pre-insert into new_chunks to ensure correct addition to waiting_player
/*ChunkPosSet required_chunks;
compute_required_chunks(required_chunks, uuid);
std::vector<ChunkPos> need_gen_chunks_pos;
sync_and_collect_missing_chunks(need_gen_chunks_pos, required_chunks);
{
std::lock_guard lock(m_new_chunk_mutex);
for (auto& pos : need_gen_chunks_pos) {
m_new_chunks.emplace(pos, ServerChunk(*this, pos));
}
}
*/
need_gen(uuid);
auto* rsp = Arena::Create<LoginRsp>(&arena);
rsp->set_success(true);
rsp->set_uuid(uuid);
@@ -538,71 +700,8 @@ void ServerWorld::handle_chunk_req(int task_id, const std::string& uuid,
}
}
auto pool = m_gen_thread_pool.load();
pool->enqueue([task_id, uuid, pos, this]() {
{
std::shared_lock lock(m_player_mutex);
auto it = m_players.find(uuid);
if (it == m_players.end()) {
return;
}
if (task_id < it->second.task_id()) {
// Old chunk requests are simply discarded
return;
}
}
Arena arean;
ChunkDataRsp* rsp = Arena::Create<ChunkDataRsp>(&arean);
auto* rsq_pos = rsp->mutable_pos();
rsq_pos->set_x(pos.x);
rsq_pos->set_z(pos.z);
{
std::shared_lock lock(m_chunks_mutex);
auto it = m_chunks.find(pos);
if (it == m_chunks.end()) {
return;
}
rsp->set_chunk_seed(it->second.seed());
rsp->set_biome_type(std::to_underlying(it->second.biome()));
auto* blocks = rsp->mutable_chunk_blocks();
auto& chunk_blocks = it->second.get_chunk_blocks();
blocks->Assign(chunk_blocks.begin(), chunk_blocks.end());
auto& neighbor_blocks = it->second.get_neightbor_blocks();
auto assign =
[](auto* nb,
const std::optional<std::vector<BlockType>>& blocks) {
if (!blocks) {
return;
}
if (!nb) {
return;
}
nb->Assign(blocks->begin(), blocks->end());
};
auto* nb1 = rsp->mutable_neighbor_blocks_1();
auto* nb2 = rsp->mutable_neighbor_blocks_2();
auto* nb3 = rsp->mutable_neighbor_blocks_3();
auto* nb4 = rsp->mutable_neighbor_blocks_4();
assign(nb1, neighbor_blocks[0]);
assign(nb2, neighbor_blocks[1]);
assign(nb3, neighbor_blocks[2]);
assign(nb4, neighbor_blocks[3]);
}
std::shared_ptr<Session> s;
{
std::shared_lock lock(m_player_mutex);
auto it = m_players.find(uuid);
if (it != m_players.end()) {
s = it->second.get_session();
it->second.update_sync_gametick(m_game_ticks);
}
}
if (!s) {
Logger::error("Player {} session not exist", uuid);
return;
}
rsp->set_task_id(task_id);
s->send(make_packet(*rsp));
});
pool->enqueue(
[task_id, uuid, pos, this]() { send_chunk(task_id, uuid, pos); });
}
void ServerWorld::handle_block_change(const BlockChangeReq& req) {
@@ -683,4 +782,9 @@ void ServerWorld::set_chunk_load_style(int id) {
Logger::error("Can,t Find Chunk Load Style Id {}, Nothing Will Do", id);
}
int ServerWorld::chunk_size() const {
std::shared_lock lock(m_chunks_mutex);
return m_chunks.size();
}
} // namespace Cubed