perf: fast chunk generation

This commit is contained in:
2026-04-12 20:52:57 +08:00
parent 662e3ee798
commit 295188971d
7 changed files with 73 additions and 25 deletions

View File

@@ -137,6 +137,7 @@ void Player::set_player_pos(const glm::vec3& pos) {
void Player::update(float delta_time) {
update_move(delta_time);
update_lookup_block();
check_player_chunk_transition();
}
void Player::update_player_move_state(int key, int action) {
@@ -223,6 +224,14 @@ void Player::update_front_vec(float offset_x, float offset_y) {
m_front = glm::normalize(m_front);
}
void Player::check_player_chunk_transition() {
ChunkPos cur_pos = m_world.chunk_pos(m_player_pos.x, m_player_pos.z);
if (cur_pos != m_player_chunk_pos) {
m_world.need_gen();
m_player_chunk_pos = cur_pos;
}
}
void Player::update_direction() {
m_right = glm::normalize(glm::cross(m_front, glm::vec3(0.0f, 1.0f, 0.0f)));