mirror of
https://github.com/zhenyan121/Cubed.git
synced 2026-08-09 02:07:04 +08:00
refactor(render): move render files to subdirectory, add RAII vertex buffer/array classes
This commit is contained in:
@@ -6,7 +6,7 @@
|
||||
#define GLFW_INCLUDE_NONE
|
||||
#include "Cubed/camera.hpp"
|
||||
#include "Cubed/dev_panel.hpp"
|
||||
#include "Cubed/renderer.hpp"
|
||||
#include "Cubed/render/renderer.hpp"
|
||||
#include "Cubed/texture_manager.hpp"
|
||||
#include "Cubed/window.hpp"
|
||||
namespace Cubed {
|
||||
|
||||
@@ -58,8 +58,8 @@ public:
|
||||
|
||||
void rebuild_world();
|
||||
|
||||
void push_delete_vbo(GLuint vbo);
|
||||
void push_delete_vao(GLuint vao);
|
||||
void push_delete_vbo(std::unique_ptr<VertexBuffer>& vbo);
|
||||
void push_delete_vao(std::unique_ptr<VertexArray>& vao);
|
||||
// void hot_reload();
|
||||
|
||||
// void rebuild_world();
|
||||
@@ -134,8 +134,8 @@ private:
|
||||
tbb::concurrent_queue<std::unique_ptr<ClientChunk>> m_pending_upload_queue;
|
||||
tbb::concurrent_queue<ChunkPos> m_dirty_chunk_queue;
|
||||
tbb::concurrent_queue<PendingSound> m_pending_sound;
|
||||
std::vector<GLuint> m_pending_delete_vbo;
|
||||
std::vector<GLuint> m_pending_delete_vao;
|
||||
std::vector<std::unique_ptr<VertexBuffer>> m_pending_delete_vbo;
|
||||
std::vector<std::unique_ptr<VertexArray>> m_pending_delete_vao;
|
||||
|
||||
std::deque<ChunkPos> m_dirty_queue;
|
||||
std::vector<const ChunkRenderSnapshot*> m_render_snapshots;
|
||||
|
||||
@@ -1,15 +1,18 @@
|
||||
#pragma once
|
||||
#include "Cubed/primitive_data.hpp"
|
||||
#include "Cubed/render/vertex_array.hpp"
|
||||
#include "Cubed/render/vertex_buffer.hpp"
|
||||
|
||||
#include <atomic>
|
||||
#include <glad/glad.h>
|
||||
#include <memory>
|
||||
#include <vector>
|
||||
namespace Cubed {
|
||||
class ClientWorld;
|
||||
struct VertexData {
|
||||
std::vector<Vertex3D> m_vertices;
|
||||
GLuint m_vbo = 0;
|
||||
GLuint m_vao = 0;
|
||||
std::unique_ptr<VertexBuffer> m_vbo;
|
||||
std::unique_ptr<VertexArray> m_vao;
|
||||
std::atomic<std::size_t> m_sum{0};
|
||||
ClientWorld& m_world;
|
||||
VertexData(ClientWorld& world);
|
||||
|
||||
@@ -1,8 +1,10 @@
|
||||
#pragma once
|
||||
|
||||
#include "Cubed/constants.hpp"
|
||||
#include "Cubed/player_renderer.hpp"
|
||||
#include "Cubed/primitive_data.hpp"
|
||||
#include "Cubed/render/player_renderer.hpp"
|
||||
#include "Cubed/render/vertex_array.hpp"
|
||||
#include "Cubed/render/vertex_buffer.hpp"
|
||||
#include "Cubed/shader.hpp"
|
||||
#include "Cubed/ui/text.hpp"
|
||||
|
||||
@@ -126,12 +128,14 @@ private:
|
||||
|
||||
glm::mat4 m_p_mat, m_v_mat, m_m_mat, m_mv_mat, m_mvp_mat, m_norm_mat;
|
||||
|
||||
GLuint m_sky_vbo = 0;
|
||||
GLuint m_text_vbo = 0;
|
||||
GLuint m_outline_indices_vbo = 0;
|
||||
GLuint m_outline_vbo = 0;
|
||||
GLuint m_ui_vbo = 0;
|
||||
GLuint m_player_vbo = 0;
|
||||
std::unique_ptr<VertexBuffer> m_sky_vbo;
|
||||
std::unique_ptr<VertexBuffer> m_text_vbo = 0;
|
||||
std::unique_ptr<VertexBuffer> m_outline_indices_vbo = 0;
|
||||
std::unique_ptr<VertexBuffer> m_outline_vbo = 0;
|
||||
std::unique_ptr<VertexBuffer> m_ui_vbo = 0;
|
||||
std::unique_ptr<VertexBuffer> m_player_vbo = 0;
|
||||
std::unique_ptr<VertexBuffer> m_quad_vbo = 0;
|
||||
|
||||
GLuint m_fbo = 0;
|
||||
GLuint m_screen_texture = 0;
|
||||
GLuint m_screen_depth_texture = 0;
|
||||
@@ -144,8 +148,6 @@ private:
|
||||
GLuint m_depth_map_fbo = 0;
|
||||
GLuint m_depth_map_texture = 0;
|
||||
|
||||
GLuint m_quad_vbo = 0;
|
||||
|
||||
glm::mat4 m_ui_proj;
|
||||
glm::mat4 m_ui_m_matrix;
|
||||
std::unordered_map<std::size_t, Shader> m_shaders;
|
||||
@@ -184,7 +186,7 @@ private:
|
||||
3 - ui vao
|
||||
4 - text vao
|
||||
*/
|
||||
std::vector<GLuint> m_vao;
|
||||
std::vector<VertexArray> m_vao;
|
||||
std::vector<Vertex2D> m_ui;
|
||||
|
||||
void init_quad();
|
||||
26
include/Cubed/render/vertex_array.hpp
Normal file
26
include/Cubed/render/vertex_array.hpp
Normal file
@@ -0,0 +1,26 @@
|
||||
#pragma once
|
||||
#include <glad/glad.h>
|
||||
|
||||
namespace Cubed {
|
||||
class VertexArray {
|
||||
public:
|
||||
VertexArray();
|
||||
VertexArray(const VertexArray&) = delete;
|
||||
VertexArray(VertexArray&&) noexcept;
|
||||
VertexArray& operator=(const VertexArray&) = delete;
|
||||
VertexArray& operator=(VertexArray&&) noexcept;
|
||||
~VertexArray();
|
||||
|
||||
void bind() const;
|
||||
|
||||
static void unbind();
|
||||
|
||||
GLuint id() const;
|
||||
|
||||
void attribute(GLuint index, GLint size, GLenum type, GLsizei stride,
|
||||
const void* ptr, bool normalized = false) const;
|
||||
|
||||
private:
|
||||
GLuint m_vao = 0;
|
||||
};
|
||||
} // namespace Cubed
|
||||
36
include/Cubed/render/vertex_buffer.hpp
Normal file
36
include/Cubed/render/vertex_buffer.hpp
Normal file
@@ -0,0 +1,36 @@
|
||||
#pragma once
|
||||
#include <glad/glad.h>
|
||||
namespace Cubed {
|
||||
|
||||
enum class BufferType : GLenum {
|
||||
ARRAY_BUFFER = GL_ARRAY_BUFFER,
|
||||
ELEMENT_ARRAY_BUFFER = GL_ELEMENT_ARRAY_BUFFER
|
||||
};
|
||||
|
||||
enum class BufferUsage : GLenum {
|
||||
STATIC_DRAW = GL_STATIC_DRAW,
|
||||
DYNAMIC_DRAW = GL_DYNAMIC_DRAW
|
||||
};
|
||||
|
||||
class VertexBuffer {
|
||||
public:
|
||||
VertexBuffer(BufferType type = BufferType::ARRAY_BUFFER);
|
||||
VertexBuffer(const VertexBuffer&) = delete;
|
||||
VertexBuffer(VertexBuffer&&) noexcept;
|
||||
VertexBuffer& operator=(const VertexBuffer&) = delete;
|
||||
VertexBuffer& operator=(VertexBuffer&&) noexcept;
|
||||
~VertexBuffer();
|
||||
|
||||
void bind() const;
|
||||
static void unbind();
|
||||
GLuint id() const;
|
||||
void buffer_data(const void* data, GLsizeiptr size,
|
||||
BufferUsage usage = BufferUsage::STATIC_DRAW) const;
|
||||
|
||||
private:
|
||||
GLuint m_vbo = 0;
|
||||
BufferType m_type = BufferType::ARRAY_BUFFER;
|
||||
|
||||
GLenum get_buffer_target() const;
|
||||
};
|
||||
} // namespace Cubed
|
||||
Reference in New Issue
Block a user