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feat: add TextureManager class
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26
include/Cubed/texture_manager.hpp
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26
include/Cubed/texture_manager.hpp
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@@ -0,0 +1,26 @@
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#pragma once
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#include <glad/glad.h>
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#include <string>
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#include <unordered_map>
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#include <vector>
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#include <Cubed/tools/shader_tools.hpp>
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struct BlockTexture {
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std::string name;
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std::vector<GLuint> texture;
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};
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class TextureManager {
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private:
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static std::size_t make_hash(std::string);
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std::unordered_map<std::size_t, BlockTexture> m_block_textures;
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public:
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TextureManager();
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~TextureManager();
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const BlockTexture& get_block_texture(std::string name);
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void delet_texture();
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void load_block_texture(std::string block_name);
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};
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@@ -9,4 +9,5 @@ void print_shader_log(GLuint shader);
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void print_program_info(int prog);
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bool check_opengl_error();
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std::string read_shader_source(const char* file_path);
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GLuint load_texture(const std::string& tex_image_path);
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GLuint load_texture(const char* tex_image_path);
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