refactor: window (#34)

* build: add SDL3 dependency

* refactor(window): migrate from GLFW to SDL3 for window and input

* refactor: remove unused GLFW includes and commented-out code

* refactor(input): use relative mouse motion and simplify camera mouse update

* refactor(event-handling): guard input events with imgui state

Move mouse enable/disable logic into set_imgui_enabled and check imgui_enable before forwarding non-ImGui events to handlers. This prevents duplicate processing and ensures proper mouse state when toggling ImGui.

* fix(camera): reset camera on resize events and fix input handling on imgui toggle

- Add Camera::player() accessor.
- Handle WindowResizeEvent and FrameBufferResizeEvent to reset camera.
- Fix escape key handling to disable mouse before toggling imgui.
- Fix left alt handling to toggle mouse state correctly.
- Reset player key status when toggling imgui.

* fix(client_world): add direct exit flag to break connection error loop

* refactor(debug): add d_rep template and remove widget ID

* feat(debug_collector): add video driver display to debug UI

* fix: invert debug flag logic and rename to no_debug

The previous 'debug_on' field was never set to true by default, causing
debug mode to never be enabled. Now renamed to 'no_debug' and the
renderer initializes with debug enabled unless the --no-debug flag is
given.

* feat(window): add video driver selection via config and --video-driver argument

* ci: add vcpkg cache

* fix: mscv cpp version show

* fix: context delete too early

* fix: ci build fail

* fix: opengl resource delete error

* fix: add // NOLINT for NvOptimusEnablement and AmdPowerXpressRequestHighPerformance

* fix: windows ime fail on fullscreen

* feat(ui): update text input area on field changes and window resize

* fix(ui): initialize m_app pointer to nullptr

* feat(window): add exclusive fullscreen support with WM detection

* refactor: simplify WM detection and exclusive fullscreen default

Removed WindowManager enum; detect_wm() now returns string directly.
Default exclusive fullscreen based on platform (true on Linux).
Added WM info to debug overlay.

* feat: add Alt key to close ImGui; clarify debug log

* refactor(dev-panel): remove direct settings UI from settings tab
This commit is contained in:
zhenyan121
2026-07-17 18:08:51 +08:00
committed by GitHub
parent d6e1e4a50e
commit 2b75c510af
43 changed files with 1883 additions and 1934 deletions

View File

@@ -1,17 +1,23 @@
#include "Cubed/debug_collector.hpp"
#include "Cubed/tools/system_info.hpp"
#include "Cubed/tools/system_window_manager.hpp"
#include "version.hpp"
#include <SDL3/SDL_video.h>
#include <memory>
namespace Cubed {
DebugCollector::DebugCollector() : m_widget(nullptr) {}
DebugCollector& DebugCollector::get() {
static DebugCollector instance;
DebugCollector& DebugCollector::get() { return *get_ptr(); }
std::unique_ptr<DebugCollector>& DebugCollector::get_ptr() {
static std::unique_ptr<DebugCollector> instance =
std::make_unique<DebugCollector>();
return instance;
}
void DebugCollector::distory() { get_ptr().reset(); }
void DebugCollector::init(int width, int height) {
constexpr float SCALE = 0.6f;
@@ -21,7 +27,7 @@ void DebugCollector::init(int width, int height) {
m_widget.set_offset({0, 5});
m_widget.set_child_anchor(ColumnLayoutAnchor::LEFT);
// version_text
auto& version_text = m_widget.add_child<Label>("version");
auto& version_text = m_widget.add_child<Label>();
std::string version{"Version: " CUBED_VERSION};
#ifdef DEBUG_MODE
@@ -31,70 +37,86 @@ void DebugCollector::init(int width, int height) {
#endif
version_text.set_color(Color::WHITE).set_text(version).set_scale(SCALE);
m_component.try_emplace(version_text.id(), &version_text);
{
auto& compiler = m_widget.add_child<Label>();
compiler.set_text(Tools::get_compiler_info()).set_scale(SCALE);
}
// fps
auto& fps_text = m_widget.add_child<Label>("fps");
auto& fps_text = m_widget.add_child<Label>();
fps_text.set_text("FPS: 0").set_scale(SCALE);
m_component.try_emplace(fps_text.id(), &fps_text);
m_component.try_emplace("fps", &fps_text);
// player_pos
auto& player_pos_text = m_widget.add_child<Label>("player_pos");
auto& player_pos_text = m_widget.add_child<Label>();
player_pos_text.set_text("x: 0.00 y: 0.00 z: 0.00").set_scale(SCALE);
m_component.try_emplace(player_pos_text.id(), &player_pos_text);
m_component.try_emplace("player_pos", &player_pos_text);
// rendered_chunk
auto& rendered_chunk_text = m_widget.add_child<Label>("rendered_chunk");
auto& rendered_chunk_text = m_widget.add_child<Label>();
rendered_chunk_text.set_text("Rendered Chunk: 0").set_scale(SCALE);
m_component.try_emplace(rendered_chunk_text.id(), &rendered_chunk_text);
m_component.try_emplace("rendered_chunk", &rendered_chunk_text);
// rss
auto& rss_text = m_widget.add_child<Label>("rss");
auto& rss_text = m_widget.add_child<Label>();
rss_text.set_text("RSS: 0mb").set_scale(SCALE);
m_component.try_emplace(rss_text.id(), &rss_text);
m_component.try_emplace("rss", &rss_text);
// os
std::string os;
auto& os_text = m_widget.add_child<Label>("os");
auto& os_text = m_widget.add_child<Label>();
os_text.set_scale(SCALE);
if (Tools::get_os_version(os)) {
os_text.set_text("OS: " + os);
Logger::info("System: {}", os);
Logger::info("OS System: {}", os);
} else {
os_text.set_text("OS: Unknown");
}
m_component.try_emplace(os_text.id(), &os_text);
{
std::string wm{"WM: "};
wm.append(Tools::detect_wm());
auto& wm_label = m_widget.add_child<Label>();
wm_label.set_text(wm).set_scale(SCALE);
}
// cpu
auto& cpu_text = m_widget.add_child<Label>("cpu");
auto& cpu_text = m_widget.add_child<Label>();
cpu_text.set_text("CPU: " + Tools::get_cpu_info()).set_scale(SCALE);
m_component.try_emplace(cpu_text.id(), &cpu_text);
// gpu
auto& gpu_text = m_widget.add_child<Label>("gpu");
auto& gpu_text = m_widget.add_child<Label>();
gpu_text
.set_text(std::string{"GPU: "} +
reinterpret_cast<const char*>(glGetString(GL_RENDERER)))
.set_scale(SCALE);
m_component.try_emplace(gpu_text.id(), &gpu_text);
// opengl_version
auto& opengl_version_text = m_widget.add_child<Label>("opengl_version");
auto& opengl_version_text = m_widget.add_child<Label>();
opengl_version_text
.set_text("OpenGL: " + std::to_string(GLVersion.major) + "." +
std::to_string(GLVersion.minor))
.set_scale(SCALE);
m_component.try_emplace(opengl_version_text.id(), &opengl_version_text);
// biome
auto& biome_text = m_widget.add_child<Label>("biome");
biome_text.set_text("Biome: ").set_scale(SCALE);
m_component.try_emplace(biome_text.id(), &biome_text);
{
auto& video_driver = m_widget.add_child<Label>();
video_driver
.set_text(
std::format("VideoDiver: {}", SDL_GetCurrentVideoDriver()))
.set_scale(SCALE);
}
// speed
auto& speed_text = m_widget.add_child<Label>("speed");
auto& speed_text = m_widget.add_child<Label>();
speed_text.set_text("Speed: 0 m/s").set_scale(SCALE);
m_component.try_emplace(speed_text.id(), &speed_text);
m_component.try_emplace("speed", &speed_text);
{
auto& window_size = m_widget.add_child<Label>();
window_size.set_text("Window W: {} H: {}").set_scale(SCALE);
m_component.try_emplace("window_size", &window_size);
}
{
auto& frame_size = m_widget.add_child<Label>();
frame_size.set_text("FrameBuffer W: {} H: {}").set_scale(SCALE);
m_component.try_emplace("frame_buffer", &frame_size);
}
}
Widget& DebugCollector::get_widget() { return m_widget; }
@@ -139,6 +161,7 @@ bool DebugCollector::handle_event(const Event& e) {
void DebugCollector::report(const std::string& name, std::string_view content) {
auto t = m_component.find(name);
if (t == m_component.end()) {
Logger::error("DebugCollector: Can't Find {}", name);
return;
}
if (!t->second) {