refactor: window (#34)

* build: add SDL3 dependency

* refactor(window): migrate from GLFW to SDL3 for window and input

* refactor: remove unused GLFW includes and commented-out code

* refactor(input): use relative mouse motion and simplify camera mouse update

* refactor(event-handling): guard input events with imgui state

Move mouse enable/disable logic into set_imgui_enabled and check imgui_enable before forwarding non-ImGui events to handlers. This prevents duplicate processing and ensures proper mouse state when toggling ImGui.

* fix(camera): reset camera on resize events and fix input handling on imgui toggle

- Add Camera::player() accessor.
- Handle WindowResizeEvent and FrameBufferResizeEvent to reset camera.
- Fix escape key handling to disable mouse before toggling imgui.
- Fix left alt handling to toggle mouse state correctly.
- Reset player key status when toggling imgui.

* fix(client_world): add direct exit flag to break connection error loop

* refactor(debug): add d_rep template and remove widget ID

* feat(debug_collector): add video driver display to debug UI

* fix: invert debug flag logic and rename to no_debug

The previous 'debug_on' field was never set to true by default, causing
debug mode to never be enabled. Now renamed to 'no_debug' and the
renderer initializes with debug enabled unless the --no-debug flag is
given.

* feat(window): add video driver selection via config and --video-driver argument

* ci: add vcpkg cache

* fix: mscv cpp version show

* fix: context delete too early

* fix: ci build fail

* fix: opengl resource delete error

* fix: add // NOLINT for NvOptimusEnablement and AmdPowerXpressRequestHighPerformance

* fix: windows ime fail on fullscreen

* feat(ui): update text input area on field changes and window resize

* fix(ui): initialize m_app pointer to nullptr

* feat(window): add exclusive fullscreen support with WM detection

* refactor: simplify WM detection and exclusive fullscreen default

Removed WindowManager enum; detect_wm() now returns string directly.
Default exclusive fullscreen based on platform (true on Linux).
Added WM info to debug overlay.

* feat: add Alt key to close ImGui; clarify debug log

* refactor(dev-panel): remove direct settings UI from settings tab
This commit is contained in:
zhenyan121
2026-07-17 18:08:51 +08:00
committed by GitHub
parent d6e1e4a50e
commit 2b75c510af
43 changed files with 1883 additions and 1934 deletions

View File

@@ -9,8 +9,8 @@
#include "Cubed/tools/log.hpp"
#include <imgui.h>
#include <imgui_impl_glfw.h>
#include <imgui_impl_opengl3.h>
#include <imgui_impl_sdl3.h>
namespace Cubed {
@@ -59,17 +59,10 @@ void DevPanel::init() {
void DevPanel::render() {
ASSERT_MSG(m_player, "Player Is Null");
/*
if (glfwGetWindowAttrib(window, GLFW_ICONIFIED) != 0)
{
ImGui_ImplGlfw_Sleep(10);
continue;
}
*/
// Start the Dear ImGui frame
ImGui_ImplOpenGL3_NewFrame();
ImGui_ImplGlfw_NewFrame();
ImGui_ImplSDL3_NewFrame();
ImGui::NewFrame();
ImGui::Begin("DevPanel");
@@ -323,97 +316,13 @@ void DevPanel::show_chunk_table_bar() {
void DevPanel::show_settings_tab_item() {
if (ImGui::BeginTabItem("settings")) {
if (ImGui::SliderFloat("FOV", &m_config_view.fov, 1.0f, 140.0f)) {
m_config.set("player.fov", static_cast<double>(m_config_view.fov));
m_app.renderer().reload_config();
}
ImGui::SameLine();
if (ImGui::Button("default##1")) {
m_config_view.fov = DEFAULT_FOV;
m_config.set("player.fov", static_cast<double>(m_config_view.fov));
m_app.renderer().reload_config();
}
if (ImGui::SliderFloat("Sensitivity", &m_config_view.mouse_sensitivity,
0.01f, 1.0f)) {
m_config.set("player.mouse_sensitivity",
static_cast<double>(m_config_view.mouse_sensitivity));
m_player->reload_config();
}
ImGui::SameLine();
if (ImGui::Button("default##2")) {
m_config_view.mouse_sensitivity = 0.15f;
m_config.set("player.mouse_sensitivity",
static_cast<double>(m_config_view.mouse_sensitivity));
m_player->reload_config();
}
if (ImGui::SliderInt("Distance", &m_config_view.rendering_distance, 2,
128)) {
m_config.set("world.rendering_distance",
m_config_view.rendering_distance);
m_world_scene.client_world().reload_config();
}
if (ImGui::Checkbox("Fullscreen", &m_config_view.fullscreen)) {
m_config.set("window.fullscreen", m_config_view.fullscreen);
m_app.window().reload_config();
}
ImGui::SameLine();
if (ImGui::Checkbox("V-Sync", &m_config_view.v_sync)) {
m_config.set("window.V-Sync", m_config_view.v_sync);
m_app.window().reload_config();
}
if (ImGui::Checkbox("Aniso", &m_config_view.is_enable_aniso)) {
m_config_view.is_reload = false;
if (m_config_view.is_enable_aniso) {
m_config_view.max_aniso = m_app.texture_manager().max_aniso();
if (m_config_view.max_aniso < 2) {
m_config_view.is_support_aniso = false;
} else {
m_config_view.aniso = 2;
}
} else {
m_config_view.aniso = 1;
}
}
if (m_config_view.is_enable_aniso) {
ImGui::SameLine();
if (!m_config_view.is_support_aniso) {
ImGui::Text("Not Support\n");
} else {
if (ImGui::SliderInt("##aniso", &m_config_view.aniso, 2,
m_config_view.max_aniso)) {
m_config_view.is_reload = false;
int log =
static_cast<int>(std::log2(m_config_view.aniso) + 0.5f);
m_config_view.aniso = static_cast<int>(std::pow(2, log));
if (m_config_view.aniso < 2) {
m_config_view.aniso = 2;
}
if (m_config_view.aniso > m_config_view.max_aniso) {
m_config_view.aniso = m_config_view.max_aniso;
}
}
}
}
if (ImGui::Button("ReloadTexture")) {
m_config.set("texture.aniso", m_config_view.aniso);
m_app.texture_manager().need_reload();
m_config_view.is_reload = true;
}
if (!m_config_view.is_reload) {
ImGui::SameLine();
ImGui::Text("Your need to click this button to apply config\n");
}
if (ImGui::SliderFloat("Music", &m_config_view.volume_music, 0.0f,
1.0f)) {
m_config.set("volume.music", m_config_view.volume_music);
m_app.audio().reload_config();
}
if (ImGui::SliderFloat("SFX", &m_config_view.volume_sfx, 0.0f, 1.0f)) {
m_config.set("volume.SFX", m_config_view.volume_sfx);
m_app.audio().reload_config();
}
if (ImGui::Combo("Theme", &m_theme, THEMES, IM_ARRAYSIZE(THEMES))) {
if (m_theme == 0) {
ImGui::StyleColorsDark();