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https://github.com/zhenyan121/Cubed.git
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refactor: window (#34)
* build: add SDL3 dependency * refactor(window): migrate from GLFW to SDL3 for window and input * refactor: remove unused GLFW includes and commented-out code * refactor(input): use relative mouse motion and simplify camera mouse update * refactor(event-handling): guard input events with imgui state Move mouse enable/disable logic into set_imgui_enabled and check imgui_enable before forwarding non-ImGui events to handlers. This prevents duplicate processing and ensures proper mouse state when toggling ImGui. * fix(camera): reset camera on resize events and fix input handling on imgui toggle - Add Camera::player() accessor. - Handle WindowResizeEvent and FrameBufferResizeEvent to reset camera. - Fix escape key handling to disable mouse before toggling imgui. - Fix left alt handling to toggle mouse state correctly. - Reset player key status when toggling imgui. * fix(client_world): add direct exit flag to break connection error loop * refactor(debug): add d_rep template and remove widget ID * feat(debug_collector): add video driver display to debug UI * fix: invert debug flag logic and rename to no_debug The previous 'debug_on' field was never set to true by default, causing debug mode to never be enabled. Now renamed to 'no_debug' and the renderer initializes with debug enabled unless the --no-debug flag is given. * feat(window): add video driver selection via config and --video-driver argument * ci: add vcpkg cache * fix: mscv cpp version show * fix: context delete too early * fix: ci build fail * fix: opengl resource delete error * fix: add // NOLINT for NvOptimusEnablement and AmdPowerXpressRequestHighPerformance * fix: windows ime fail on fullscreen * feat(ui): update text input area on field changes and window resize * fix(ui): initialize m_app pointer to nullptr * feat(window): add exclusive fullscreen support with WM detection * refactor: simplify WM detection and exclusive fullscreen default Removed WindowManager enum; detect_wm() now returns string directly. Default exclusive fullscreen based on platform (true on Linux). Added WM info to debug overlay. * feat: add Alt key to close ImGui; clarify debug log * refactor(dev-panel): remove direct settings UI from settings tab
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@@ -727,7 +727,7 @@ AABB ClientWorld::get_block_aabb(const glm::ivec3& pos) {
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AudioEngine& ClientWorld::get_audio() { return m_audio; }
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Config& ClientWorld::get_config() { return m_config; }
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WorldScene& ClientWorld::world_scene() { return m_world_scene; }
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void ClientWorld::set_direct_exit() { m_exit_direct = true; }
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void ClientWorld::request_exit() {
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if (m_receive_exit) {
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return;
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@@ -738,7 +738,7 @@ void ClientWorld::request_exit() {
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m_client->send(make_packet(*req));
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int cnt = 0;
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while (!m_receive_exit) {
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if (m_client->is_connect_error()) {
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if (m_client->is_connect_error() || m_exit_direct) {
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break;
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}
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std::this_thread::sleep_for(milliseconds(DEFAULT_PER_TICK_TIME));
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