mirror of
https://github.com/zhenyan121/Cubed.git
synced 2026-08-08 17:57:02 +08:00
refactor: window (#34)
* build: add SDL3 dependency * refactor(window): migrate from GLFW to SDL3 for window and input * refactor: remove unused GLFW includes and commented-out code * refactor(input): use relative mouse motion and simplify camera mouse update * refactor(event-handling): guard input events with imgui state Move mouse enable/disable logic into set_imgui_enabled and check imgui_enable before forwarding non-ImGui events to handlers. This prevents duplicate processing and ensures proper mouse state when toggling ImGui. * fix(camera): reset camera on resize events and fix input handling on imgui toggle - Add Camera::player() accessor. - Handle WindowResizeEvent and FrameBufferResizeEvent to reset camera. - Fix escape key handling to disable mouse before toggling imgui. - Fix left alt handling to toggle mouse state correctly. - Reset player key status when toggling imgui. * fix(client_world): add direct exit flag to break connection error loop * refactor(debug): add d_rep template and remove widget ID * feat(debug_collector): add video driver display to debug UI * fix: invert debug flag logic and rename to no_debug The previous 'debug_on' field was never set to true by default, causing debug mode to never be enabled. Now renamed to 'no_debug' and the renderer initializes with debug enabled unless the --no-debug flag is given. * feat(window): add video driver selection via config and --video-driver argument * ci: add vcpkg cache * fix: mscv cpp version show * fix: context delete too early * fix: ci build fail * fix: opengl resource delete error * fix: add // NOLINT for NvOptimusEnablement and AmdPowerXpressRequestHighPerformance * fix: windows ime fail on fullscreen * feat(ui): update text input area on field changes and window resize * fix(ui): initialize m_app pointer to nullptr * feat(window): add exclusive fullscreen support with WM detection * refactor: simplify WM detection and exclusive fullscreen default Removed WindowManager enum; detect_wm() now returns string directly. Default exclusive fullscreen based on platform (true on Linux). Added WM info to debug overlay. * feat: add Alt key to close ImGui; clarify debug log * refactor(dev-panel): remove direct settings UI from settings tab
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@@ -92,10 +92,20 @@ void TextField::update_show_text() {
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m_foreground->set_color(Color::WHITE);
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}
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update_text_scale();
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update_input_area();
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m_cursor->set_offset({13.0f + m_foreground->width(), 0.0f});
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}
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void TextField::update_input_area() {
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if (!m_app) {
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return;
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}
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auto p = pos();
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glm::vec4 textbox{p.x, p.y, width(), height()};
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float cursor_position_x = p.x + 13.0f + m_foreground->width();
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m_app->update_text_input_area(textbox, cursor_position_x);
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}
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TextField& TextField::set_scale(float scale) {
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m_scale = scale;
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return *this;
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@@ -156,14 +166,21 @@ bool TextField::handle_mouse_button_event(const MouseButtonEvent& e) {
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if (e.key == MouseKey::LEFT_BUTTON && e.action == KeyAction::PRESS) {
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if (m_inside) {
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m_typing = true;
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if (m_app) {
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m_app->start_text_input();
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}
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update_show_text();
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return false;
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} else {
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if (m_typing) {
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m_typing = false;
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if (m_app) {
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m_app->stop_text_input();
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}
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if (m_on_finished) {
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m_on_finished();
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}
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return false;
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}
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}
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@@ -182,9 +199,13 @@ bool TextField::handle_key_event(const KeyEvent& e) {
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if (e.key == Key::ENTER && e.action == KeyAction::PRESS) {
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if (m_typing) {
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m_typing = false;
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if (m_app) {
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m_app->stop_text_input();
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}
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if (m_on_finished) {
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m_on_finished();
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}
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return true;
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}
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}
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@@ -216,4 +237,11 @@ bool TextField::handle_key_event(const KeyEvent& e) {
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return false;
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}
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bool TextField::handle_window_resize_event(const WindowResizeEvent& e) {
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Widget::handle_window_resize_event(e);
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update_input_area();
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return false;
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}
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} // namespace Cubed
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