mirror of
https://github.com/zhenyan121/Cubed.git
synced 2026-06-17 16:17:02 +08:00
feat: block switching (#2)
* feat: add item tab item in dev panel * feat: add block switching via mouse wheel
This commit is contained in:
@@ -3,6 +3,7 @@
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#include "Cubed/app.hpp"
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#include "Cubed/config.hpp"
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#include "Cubed/gameplay/player.hpp"
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#include "Cubed/map_table.hpp"
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#include "Cubed/tools/log.hpp"
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#include <imgui.h>
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@@ -72,7 +73,9 @@ void DevPanel::render() {
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show_settings_tab_item();
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show_world_tab_item();
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show_player_tab_item();
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show_items_tab_item();
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show_about_table_bar();
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ImGui::EndTabBar();
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}
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ImGui::End();
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@@ -437,6 +440,36 @@ void DevPanel::show_player_tab_item() {
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ImGui::EndTabItem();
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}
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}
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void DevPanel::show_items_tab_item() {
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auto& textures = m_app.texture_manager().item_textures();
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auto& names = MapTable::item_map();
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if (ImGui::BeginTabItem("item")) {
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ImGui::Text("Place Block ");
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ImGui::SameLine();
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ImGui::Image(static_cast<ImTextureID>(static_cast<intptr_t>(
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textures[m_player->place_block()])),
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ImVec2{48, 48});
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for (size_t i = 1; i < textures.size(); i++) {
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if (ImGui::ImageButton(("##item" + std::to_string(i)).c_str(),
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static_cast<ImTextureID>(
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static_cast<intptr_t>(textures[i])),
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ImVec2{48, 48})) {
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m_player->set_place_block(i);
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}
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if (ImGui::IsItemHovered()) {
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ImGui::BeginTooltip();
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ImGui::Text("%s", names[i].c_str());
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ImGui::EndTooltip();
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}
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if (i % 10 != 0) {
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ImGui::SameLine();
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}
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}
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ImGui::EndTabItem();
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}
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}
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void DevPanel::update_config_view() {
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auto config = Config::get();
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m_config.fov =
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@@ -134,6 +134,8 @@ void Player::hot_reload() {
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void Player::set_player_pos(const glm::vec3& pos) { m_player_pos = pos; }
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void Player::set_place_block(unsigned id) { m_place_block = id; }
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void Player::update(float delta_time) {
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update_move(delta_time);
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@@ -320,7 +322,7 @@ void Player::update_lookup_block() {
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static_cast<float>(z + 1)}};
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AABB player_box = get_aabb();
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if (!player_box.intersects(block_box)) {
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m_world.set_block(near_pos, 1);
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m_world.set_block(near_pos, m_place_block);
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}
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}
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Input::get_input_state().mouse_state.right = false;
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@@ -524,6 +526,19 @@ void Player::update_scroll(double yoffset) {
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}
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}
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}
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if (m_game_mode == CREATIVE) {
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if (yoffset < 0) {
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m_place_block += 1;
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if (m_place_block >= MAX_BLOCK_NUM) {
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m_place_block = 1;
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}
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} else {
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m_place_block -= 1;
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if (m_place_block <= 0) {
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m_place_block = MAX_BLOCK_NUM - 1;
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}
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}
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}
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}
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float& Player::max_walk_speed() { return m_max_walk_speed; }
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@@ -532,6 +547,7 @@ float& Player::max_speed() { return m_max_speed; }
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float& Player::acceleration() { return m_acceleration; }
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float& Player::deceleration() { return m_deceleration; }
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float& Player::g() { return m_g; }
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unsigned Player::place_block() const { return m_place_block; };
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Gait& Player::gait() { return m_gait; }
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GameMode& Player::game_mode() { return m_game_mode; }
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@@ -6,21 +6,26 @@
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namespace Cubed {
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std::unordered_map<unsigned, std::string> MapTable::id_to_name_map;
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std::unordered_map<size_t, unsigned> MapTable::name_to_id_map;
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const std::string& MapTable::get_name_from_id(unsigned id) {
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std::string_view MapTable::get_name_from_id(unsigned id) {
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auto it = id_to_name_map.find(id);
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ASSERT_MSG(it != id_to_name_map.end(),
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"Id: " + std::to_string(id) + " is not exist");
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return it->second;
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}
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unsigned MapTable::get_id_from_name(const std::string& name) {
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auto it = name_to_id_map.find(HASH::str(name));
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ASSERT_MSG(it != name_to_id_map.end(), "Name " + name + " is not exist");
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return it->second;
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}
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std::string_view MapTable::item_name(unsigned id) {
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ASSERT_MSG(id < item_id_to_name.size(), "ID is invalid");
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return item_id_to_name[id];
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}
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const std::vector<std::string>& MapTable::item_map() { return item_id_to_name; }
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void MapTable::init_map() {
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id_to_name_map.reserve(MAX_BLOCK_NUM);
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name_to_id_map.reserve(MAX_BLOCK_NUM);
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@@ -29,6 +34,9 @@ void MapTable::init_map() {
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id_to_name_map[i] = BLOCK_REISTER[i];
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name_to_id_map[HASH::str(BLOCK_REISTER[i])] = i;
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}
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for (auto s : BLOCK_REISTER) {
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item_id_to_name.emplace_back(s);
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}
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}
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} // namespace Cubed
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@@ -16,6 +16,9 @@ TextureManager::~TextureManager() { delet_texture(); }
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void TextureManager::delet_texture() {
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glDeleteTextures(1, &m_texture_array);
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glDeleteTextures(1, &m_block_status_array);
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for (auto& id : m_item_textures) {
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glDeleteTextures(1, &id);
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}
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Logger::info("Successfully delete all texture");
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}
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@@ -27,6 +30,10 @@ GLuint TextureManager::get_texture_array() const { return m_texture_array; }
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GLuint TextureManager::get_ui_array() const { return m_ui_array; }
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const std::vector<GLuint>& TextureManager::item_textures() const {
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return m_item_textures;
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}
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void TextureManager::load_block_status(unsigned id) {
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ASSERT_MSG(id < MAX_BLOCK_STATUS, "Exceed the max status sum limit");
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@@ -41,7 +48,7 @@ void TextureManager::load_block_status(unsigned id) {
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void TextureManager::load_block_texture(unsigned id) {
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ASSERT_MSG(id < MAX_BLOCK_NUM, "Exceed the max block sum limit");
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const std::string& name = MapTable::get_name_from_id(id);
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std::string name{MapTable::get_name_from_id(id)};
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// air don`t need texture
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if (id == 0) {
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return;
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@@ -66,6 +73,28 @@ void TextureManager::load_block_texture(unsigned id) {
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}
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}
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void TextureManager::load_item_texture(const std::string& name) {
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std::string path = "texture/item/block/" + name + ".png";
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unsigned char* data = nullptr;
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data = Tools::load_image_data(path);
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GLuint texture;
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glGenTextures(1, &texture);
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glBindTexture(GL_TEXTURE_2D, texture);
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glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 16, 16, 0, GL_RGBA,
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GL_UNSIGNED_BYTE, data);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER,
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GL_LINEAR_MIPMAP_LINEAR);
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glGenerateMipmap(GL_TEXTURE_2D);
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if (m_aniso >= 1) {
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glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAX_ANISOTROPY,
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static_cast<GLfloat>(m_aniso));
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}
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m_item_textures.push_back(texture);
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Tools::delete_image_data(data);
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}
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void TextureManager::load_ui_texture(unsigned id) {
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ASSERT_MSG(id < MAX_UI_NUM, "Exceed the max ui sum limit");
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@@ -78,6 +107,65 @@ void TextureManager::load_ui_texture(unsigned id) {
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Tools::delete_image_data(image_data);
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}
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void TextureManager::init_item() {
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auto& map = MapTable::item_map();
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for (const auto& name : map) {
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load_item_texture(name);
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}
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}
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void TextureManager::init_block() {
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glGenTextures(1, &m_texture_array);
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glBindTexture(GL_TEXTURE_2D_ARRAY, m_texture_array);
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glTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_RGBA, 16, 16, MAX_BLOCK_NUM * 6, 0,
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GL_RGBA, GL_UNSIGNED_BYTE, nullptr);
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for (int i = 0; i < MAX_BLOCK_NUM; i++) {
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load_block_texture(i);
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}
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glBindTexture(GL_TEXTURE_2D_ARRAY, m_texture_array);
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glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
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glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MIN_FILTER,
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GL_LINEAR_MIPMAP_LINEAR);
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glGenerateMipmap(GL_TEXTURE_2D_ARRAY);
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if (m_aniso >= 1) {
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glTexParameterf(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MAX_ANISOTROPY,
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static_cast<GLfloat>(m_aniso));
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}
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Logger::info("Block Texture Load Success");
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}
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void TextureManager::init_ui() {
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glGenTextures(1, &m_ui_array);
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glBindTexture(GL_TEXTURE_2D_ARRAY, m_ui_array);
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glTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_RGBA, 16, 16, MAX_UI_NUM, 0,
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GL_RGBA, GL_UNSIGNED_BYTE, nullptr);
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for (int i = 0; i < MAX_UI_NUM; i++) {
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load_ui_texture(i);
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}
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glBindTexture(GL_TEXTURE_2D_ARRAY, m_ui_array);
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glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
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glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
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}
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void TextureManager::init_block_status() {
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glGenTextures(1, &m_block_status_array);
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glBindTexture(GL_TEXTURE_2D_ARRAY, m_block_status_array);
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glTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_RGBA, 16, 16, MAX_BLOCK_STATUS, 0,
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GL_RGBA, GL_UNSIGNED_BYTE, nullptr);
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for (int i = 0; i < MAX_BLOCK_STATUS; i++) {
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load_block_status(i);
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}
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glBindTexture(GL_TEXTURE_2D_ARRAY, m_block_status_array);
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glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
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glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MIN_FILTER,
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GL_LINEAR_MIPMAP_LINEAR);
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glGenerateMipmap(GL_TEXTURE_2D_ARRAY);
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if (m_aniso >= 1) {
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glTexParameterf(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MAX_ANISOTROPY,
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static_cast<GLfloat>(m_aniso));
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}
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}
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void TextureManager::init_texture() {
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glGetFloatv(GL_MAX_TEXTURE_MAX_ANISOTROPY, &m_max_aniso);
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if (m_max_aniso > 0.0f) {
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@@ -89,71 +177,11 @@ void TextureManager::init_texture() {
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Logger::info("Setting Texture Aniso is {}", m_aniso);
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MapTable::init_map();
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Logger::info("Map Init Success");
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glGenTextures(1, &m_texture_array);
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Tools::check_opengl_error();
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glBindTexture(GL_TEXTURE_2D_ARRAY, m_texture_array);
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Tools::check_opengl_error();
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glTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_RGBA, 16, 16, MAX_BLOCK_NUM * 6, 0,
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GL_RGBA, GL_UNSIGNED_BYTE, nullptr);
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Tools::check_opengl_error();
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for (int i = 0; i < MAX_BLOCK_NUM; i++) {
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load_block_texture(i);
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}
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Logger::info("Block Texture Load Success");
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glBindTexture(GL_TEXTURE_2D_ARRAY, m_texture_array);
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Tools::check_opengl_error();
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glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
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Tools::check_opengl_error();
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glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MIN_FILTER,
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GL_LINEAR_MIPMAP_LINEAR);
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Tools::check_opengl_error();
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glGenerateMipmap(GL_TEXTURE_2D_ARRAY);
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Tools::check_opengl_error();
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if (m_aniso >= 1) {
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glTexParameterf(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MAX_ANISOTROPY,
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static_cast<GLfloat>(m_aniso));
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}
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glGenTextures(1, &m_block_status_array);
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Tools::check_opengl_error();
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glBindTexture(GL_TEXTURE_2D_ARRAY, m_block_status_array);
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Tools::check_opengl_error();
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glTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_RGBA, 16, 16, MAX_BLOCK_STATUS, 0,
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GL_RGBA, GL_UNSIGNED_BYTE, nullptr);
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Tools::check_opengl_error();
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for (int i = 0; i < MAX_BLOCK_STATUS; i++) {
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load_block_status(i);
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}
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glBindTexture(GL_TEXTURE_2D_ARRAY, m_block_status_array);
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Tools::check_opengl_error();
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glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
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Tools::check_opengl_error();
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glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MIN_FILTER,
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GL_LINEAR_MIPMAP_LINEAR);
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Tools::check_opengl_error();
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glGenerateMipmap(GL_TEXTURE_2D_ARRAY);
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Tools::check_opengl_error();
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if (m_aniso >= 1) {
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glTexParameterf(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MAX_ANISOTROPY,
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static_cast<GLfloat>(m_aniso));
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}
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glGenTextures(1, &m_ui_array);
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Tools::check_opengl_error();
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glBindTexture(GL_TEXTURE_2D_ARRAY, m_ui_array);
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Tools::check_opengl_error();
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glTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_RGBA, 16, 16, MAX_UI_NUM, 0,
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GL_RGBA, GL_UNSIGNED_BYTE, nullptr);
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Tools::check_opengl_error();
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for (int i = 0; i < MAX_UI_NUM; i++) {
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load_ui_texture(i);
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}
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glBindTexture(GL_TEXTURE_2D_ARRAY, m_ui_array);
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glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
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glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
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init_block();
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init_block_status();
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init_ui();
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init_item();
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}
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void TextureManager::update() {
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@@ -1,6 +1,5 @@
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#include "Cubed/tools/shader_tools.hpp"
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#include "Cubed/config.hpp"
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#include "Cubed/tools/cubed_assert.hpp"
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#include "Cubed/tools/log.hpp"
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