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feat(gameplay): add entity managers and refactor to ECS components
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@@ -100,4 +100,6 @@ target_sources(${PROJECT_NAME}
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gameplay/systems/physical_system.cpp
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gameplay/systems/speed_system.cpp
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gameplay/client_player_manager.cpp
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gameplay/server_entity_manager.cpp
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gameplay/client_entity_manager.cpp
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)
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