mirror of
https://github.com/zhenyan121/Cubed.git
synced 2026-08-08 17:57:02 +08:00
feat(gameplay): add entity managers and refactor to ECS components
This commit is contained in:
@@ -16,7 +16,8 @@ using namespace google::protobuf;
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namespace fs = std::filesystem;
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using nlohmann::json;
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namespace Cubed {
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ServerWorld::ServerWorld(Config& config) : m_config(config) {}
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ServerWorld::ServerWorld(Config& config)
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: m_config(config), m_entity_manager(*this) {}
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ServerWorld::~ServerWorld() { stop(); }
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@@ -85,7 +86,7 @@ void ServerWorld::send_time() {
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rsp->set_day_tick(m_day_tick);
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rsp->set_game_tick(m_game_ticks);
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{
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std::shared_lock lock(m_player_mutex);
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std::shared_lock lock(m_players_mutex);
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for (auto& [uuid, player] : m_players) {
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player.get_session()->send(make_packet(*rsp), 3);
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}
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@@ -96,7 +97,7 @@ void ServerWorld::send_chunk(int task_id, const std::string& uuid,
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ChunkPos pos) {
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{
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std::shared_lock lock(m_player_mutex);
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std::shared_lock lock(m_players_mutex);
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auto it = m_players.find(uuid);
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if (it == m_players.end()) {
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return;
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@@ -159,7 +160,7 @@ void ServerWorld::send_chunk(int task_id, const std::string& uuid,
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}
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std::shared_ptr<Session> s;
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{
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std::shared_lock lock(m_player_mutex);
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std::shared_lock lock(m_players_mutex);
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auto it = m_players.find(uuid);
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if (it != m_players.end()) {
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s = it->second.get_session();
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@@ -176,10 +177,12 @@ void ServerWorld::send_chunk(int task_id, const std::string& uuid,
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void ServerWorld::init_world() {
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m_entity_manager.init();
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register_timer("player disconnect", 5, [this]() {
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std::vector<std::string> disconnect;
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{
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std::shared_lock lock(m_player_mutex);
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std::shared_lock lock(m_players_mutex);
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for (auto& [uuid, player] : m_players) {
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if (player.is_disconnect(m_game_ticks)) {
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disconnect.emplace_back(uuid);
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@@ -243,7 +246,7 @@ void ServerWorld::gen_chunks_internal(const std::string& uuid) {
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ChunkPosSet old_set;
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sync_and_collect_missing_chunks(need_gen_chunks_pos, required_chunks_set);
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{
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std::lock_guard lock(m_player_mutex);
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std::lock_guard lock(m_players_mutex);
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auto it = m_players.find(uuid);
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if (it == m_players.end()) {
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return;
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@@ -564,7 +567,7 @@ void ServerWorld::sync_player_pos(const C2S_PlayerInfo& prsp) {
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auto yaw = prsp.yaw();
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auto pitch = prsp.pitch();
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{
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std::lock_guard lock(m_player_mutex);
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std::lock_guard lock(m_players_mutex);
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auto it = m_players.find(uuid);
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if (it == m_players.end()) {
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Logger::warn("Player {} is not in this Server", uuid);
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@@ -583,7 +586,7 @@ void ServerWorld::sync_player_pos(const C2S_PlayerInfo& prsp) {
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// update other player pos;
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std::vector<std::shared_ptr<Session>> other;
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{
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std::shared_lock lock(m_player_mutex);
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std::shared_lock lock(m_players_mutex);
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for (auto& [o_uuid, player] : m_players) {
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if (o_uuid == uuid) {
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continue;
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@@ -624,7 +627,7 @@ void ServerWorld::sync_player_water_sound(const PlayerWaterSound& rsp) {
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std::vector<std::shared_ptr<Session>> other;
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{
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std::shared_lock lock(m_player_mutex);
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std::shared_lock lock(m_players_mutex);
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for (auto& [o_uuid, player] : m_players) {
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if (o_uuid == uuid) {
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continue;
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@@ -660,7 +663,7 @@ void ServerWorld::handle_player_login(const std::string& name,
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Logger::info("Player {} (uuid {}) join the world", name, uuid);
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bool sucess = true;
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{
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std::lock_guard lock(m_player_mutex);
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std::lock_guard lock(m_players_mutex);
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auto [_, inserted] = m_players.emplace(
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std::piecewise_construct, std::forward_as_tuple(std::string(uuid)),
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std::forward_as_tuple(name, uuid, *this, session, m_game_ticks));
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@@ -710,7 +713,7 @@ void ServerWorld::handle_player_exit(const std::string& uuid) {
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ChunkPosSet old_set;
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std::string name;
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{
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std::lock_guard lock(m_player_mutex);
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std::lock_guard lock(m_players_mutex);
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auto it = m_players.find(uuid);
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if (it != m_players.end()) {
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name = it->second.get_name();
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@@ -737,7 +740,7 @@ void ServerWorld::handle_player_exit(const std::string& uuid) {
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std::vector<std::shared_ptr<Session>> sessions;
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{
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std::shared_lock lock(m_player_mutex);
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std::shared_lock lock(m_players_mutex);
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for (auto& [uuid, player] : m_players) {
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sessions.emplace_back(player.get_session());
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}
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@@ -754,7 +757,7 @@ void ServerWorld::handle_player_exit(const std::string& uuid) {
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}
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glm::vec3 ServerWorld::get_player_pos(const std::string& uuid) const {
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std::shared_lock lock(m_player_mutex);
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std::shared_lock lock(m_players_mutex);
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auto it = m_players.find(uuid);
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if (it == m_players.end()) {
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Logger::error("Can't find player uuid {}", uuid);
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@@ -766,7 +769,7 @@ glm::vec3 ServerWorld::get_player_pos(const std::string& uuid) const {
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void ServerWorld::handle_chunk_req(int task_id, const std::string& uuid,
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ChunkPos pos) {
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{
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std::shared_lock lock(m_player_mutex);
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std::shared_lock lock(m_players_mutex);
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auto it = m_players.find(uuid);
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if (it == m_players.end()) {
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return;
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@@ -804,7 +807,7 @@ void ServerWorld::handle_voice_message(VoiceMsg& msg) {
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std::vector<std::shared_ptr<Session>> session;
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{
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std::shared_lock lock(m_player_mutex);
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std::shared_lock lock(m_players_mutex);
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for (auto& [key, player] : m_players) {
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if (key == uuid) {
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continue;
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@@ -851,7 +854,7 @@ void ServerWorld::handle_block_change(const BlockChangeReq& req) {
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std::vector<std::shared_ptr<Session>> sessions;
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auto chunk_pos = get_chunk_pos(x, z);
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{
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std::shared_lock lock(m_player_mutex);
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std::shared_lock lock(m_players_mutex);
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for (auto& [uuid, player] : m_players) {
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if (player.has_player(chunk_pos)) {
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auto session = player.get_session();
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@@ -934,7 +937,7 @@ void ServerWorld::send_server_stop() {
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Arena arena;
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auto* rsp = Arena::Create<LogoutRsp>(&arena);
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rsp->set_server_stop(true);
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std::shared_lock lock(m_player_mutex);
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std::shared_lock lock(m_players_mutex);
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for (auto& [uuid, player] : m_players) {
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player.get_session()->send(make_packet(*rsp), 0);
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}
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@@ -947,7 +950,7 @@ void ServerWorld::boardcast_message(const std::string& name,
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std::vector<std::shared_ptr<Session>> m_session;
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{
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std::shared_lock lock(m_player_mutex);
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std::shared_lock lock(m_players_mutex);
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for (auto& [_, p] : m_players) {
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m_session.emplace_back(p.get_session());
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}
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@@ -990,6 +993,15 @@ void ServerWorld::set_chunk_load_style(int id) {
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int ServerWorld::chunk_size() const { return m_chunks.size(); }
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std::vector<std::shared_ptr<Session>> ServerWorld::get_all_session() const {
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std::shared_lock lock(m_players_mutex);
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std::vector<std::shared_ptr<Session>> sessions;
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for (const auto& [_, player] : m_players) {
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sessions.emplace_back(player.get_session());
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}
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return sessions;
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}
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int ServerWorld::get_block(const glm::ivec3& block_pos) const {
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auto [chunk_x, chunk_z] = get_chunk_pos(block_pos.x, block_pos.z);
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chunk_cacc cacc;
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