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refactor: remove unused GLFW includes and commented-out code
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@@ -1,7 +1,5 @@
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#pragma once
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#include <GLFW/glfw3.h>
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namespace Cubed {
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struct MoveState {
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@@ -50,7 +50,6 @@ public:
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const Texture* get_pbr_texture() const;
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const std::vector<std::unique_ptr<Texture>>& item_textures() const;
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const Texture* get_skin() const;
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// Must call after MapTable::init_map() and glfwMakeContextCurrent(window);
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void init_texture();
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void need_reload();
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