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https://github.com/zhenyan121/Cubed.git
synced 2026-08-08 17:57:02 +08:00
refactor: remove unused GLFW includes and commented-out code
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@@ -1,7 +1,5 @@
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#pragma once
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#pragma once
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#include <GLFW/glfw3.h>
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namespace Cubed {
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namespace Cubed {
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struct MoveState {
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struct MoveState {
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@@ -50,7 +50,6 @@ public:
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const Texture* get_pbr_texture() const;
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const Texture* get_pbr_texture() const;
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const std::vector<std::unique_ptr<Texture>>& item_textures() const;
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const std::vector<std::unique_ptr<Texture>>& item_textures() const;
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const Texture* get_skin() const;
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const Texture* get_skin() const;
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// Must call after MapTable::init_map() and glfwMakeContextCurrent(window);
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void init_texture();
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void init_texture();
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void need_reload();
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void need_reload();
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@@ -59,13 +59,6 @@ void DevPanel::init() {
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void DevPanel::render() {
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void DevPanel::render() {
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ASSERT_MSG(m_player, "Player Is Null");
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ASSERT_MSG(m_player, "Player Is Null");
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/*
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if (glfwGetWindowAttrib(window, GLFW_ICONIFIED) != 0)
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{
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ImGui_ImplGlfw_Sleep(10);
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continue;
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}
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*/
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// Start the Dear ImGui frame
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// Start the Dear ImGui frame
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ImGui_ImplOpenGL3_NewFrame();
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ImGui_ImplOpenGL3_NewFrame();
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@@ -10,7 +10,6 @@
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#include "Cubed/tools/log.hpp"
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#include "Cubed/tools/log.hpp"
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#include "Cubed/tools/shader_tools.hpp"
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#include "Cubed/tools/shader_tools.hpp"
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#include <GLFW/glfw3.h>
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#include <format>
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#include <format>
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#include <glm/gtc/type_ptr.hpp>
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#include <glm/gtc/type_ptr.hpp>
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@@ -234,8 +234,7 @@ void Window::set_vsync(bool enable) {
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void Window::imgui_init() {
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void Window::imgui_init() {
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float main_scale = SDL_GetWindowDisplayScale(m_window);
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float main_scale = SDL_GetWindowDisplayScale(m_window);
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// float main_scale =
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// ImGui_ImplGlfw_GetContentScaleForMonitor(glfwGetPrimaryMonitor());
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Logger::info("Main Scale {}", main_scale);
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Logger::info("Main Scale {}", main_scale);
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// Setup Dear ImGui context
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// Setup Dear ImGui context
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IMGUI_CHECKVERSION();
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IMGUI_CHECKVERSION();
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