refactor(render): rename depth player shaders to depth model and clean up

This commit is contained in:
2026-07-24 19:53:35 +08:00
parent 94fed9a810
commit 3e7ce71219
4 changed files with 3 additions and 4 deletions

View File

@@ -393,7 +393,7 @@ void WorldRenderer::shadow_map_generate(ClientWorld& world) {
}
}
// player
auto& player_shadow = m_renderer.get_shader("player_depth");
auto& player_shadow = m_renderer.get_shader("depth_model");
m_player_renderer.shadow_render(player_shadow, light_space_matrix, world);
}