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refactor(render): rename depth player shaders to depth model and clean up
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@@ -393,7 +393,7 @@ void WorldRenderer::shadow_map_generate(ClientWorld& world) {
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}
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}
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// player
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auto& player_shadow = m_renderer.get_shader("player_depth");
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auto& player_shadow = m_renderer.get_shader("depth_model");
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m_player_renderer.shadow_render(player_shadow, light_space_matrix, world);
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}
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