mirror of
https://github.com/zhenyan121/Cubed.git
synced 2026-06-18 00:27:02 +08:00
fix: shader load fail
This commit is contained in:
14
assets/shaders/text_f_shader.glsl
Normal file
14
assets/shaders/text_f_shader.glsl
Normal file
@@ -0,0 +1,14 @@
|
||||
#version 460
|
||||
|
||||
in vec2 tc;
|
||||
flat in int tex_layer;
|
||||
|
||||
layout (binding = 0) uniform sampler2DArray text;
|
||||
uniform vec3 textColor;
|
||||
|
||||
out vec4 color;
|
||||
|
||||
void main(void) {
|
||||
vec4 smapled = vec4(1.0, 1.0, 1.0, texture(text, vec3(tc, tex_layer)).r);
|
||||
color = vec4(textColor, 1.0) * smapled;
|
||||
}
|
||||
Reference in New Issue
Block a user