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fix: shader load fail
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12
assets/shaders/ui_f_shader.glsl
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12
assets/shaders/ui_f_shader.glsl
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@@ -0,0 +1,12 @@
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#version 460
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in vec2 tc;
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flat in int tex_layer;
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out vec4 color;
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layout (binding = 0) uniform sampler2DArray samp;
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void main(void) {
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color = texture(samp, vec3(tc, tex_layer));
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}
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