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fix: shader load fail
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@@ -11,8 +11,9 @@ namespace fs = std::filesystem;
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namespace Tools {
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namespace Tools {
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GLuint create_shader_program(const std::string& v_shader_path, const std::string& f_shader_path) {
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GLuint create_shader_program(const std::string& v_shader_path, const std::string& f_shader_path) {
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std::string v_shader_str = Tools::read_shader_source(v_shader_path);
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std::string f_shader_str = Tools::read_shader_source(f_shader_path);
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std::string v_shader_str = Tools::read_shader_source(ASSETS_PATH + v_shader_path);
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std::string f_shader_str = Tools::read_shader_source(ASSETS_PATH + f_shader_path);
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const char *v_shader_source = v_shader_str.c_str();
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const char *v_shader_source = v_shader_str.c_str();
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const char *f_shader_source = f_shader_str.c_str();
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const char *f_shader_source = f_shader_str.c_str();
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