fix: shader load fail

This commit is contained in:
2026-04-16 13:06:49 +08:00
parent ecc1595a39
commit 42b5661a28
11 changed files with 3 additions and 2 deletions

View File

@@ -11,8 +11,9 @@ namespace fs = std::filesystem;
namespace Tools {
GLuint create_shader_program(const std::string& v_shader_path, const std::string& f_shader_path) {
std::string v_shader_str = Tools::read_shader_source(v_shader_path);
std::string f_shader_str = Tools::read_shader_source(f_shader_path);
std::string v_shader_str = Tools::read_shader_source(ASSETS_PATH + v_shader_path);
std::string f_shader_str = Tools::read_shader_source(ASSETS_PATH + f_shader_path);
const char *v_shader_source = v_shader_str.c_str();
const char *f_shader_source = f_shader_str.c_str();