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https://github.com/zhenyan121/Cubed.git
synced 2026-06-22 02:27:01 +08:00
feat(world): add ChunkLoadStyle enum and rename chunk_pos to get_chunk_pos
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@@ -49,6 +49,7 @@ private:
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bool m_tick_frezze = false;
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int m_samples_idx = 1;
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int m_threads = 1;
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int m_chunk_style = 0;
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void show_about_table_bar();
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void show_biome_table_bar();
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void show_time_table_bar();
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@@ -35,6 +35,8 @@ class Player;
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class TextureManager;
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class World {
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private:
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enum class ChunkLoadStyle { RANDOM, CENTER };
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struct PendingChunk {
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Chunk chunk;
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std::future<void> future;
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@@ -85,7 +87,7 @@ private:
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std::atomic<int> m_pool_threads{1};
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std::atomic<int> m_max_threads{1};
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std::atomic<TickType> m_game_ticks{0};
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std::atomic<ChunkLoadStyle> m_chunk_load_style{ChunkLoadStyle::RANDOM};
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std::vector<ChunkPos> m_dirty_queue;
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std::vector<ChunkRenderSnapshot> m_render_snapshots;
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std::vector<std::pair<ChunkPos, Chunk>> m_new_finished_chunk;
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@@ -124,7 +126,7 @@ public:
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bool is_solid(const glm::ivec3& block_pos) const;
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bool can_pass_block(const glm::ivec3& block_pos) const;
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BlockType get_block_tpye(const glm::ivec3& block_pos) const;
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static ChunkPos chunk_pos(int world_x, int world_z);
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static ChunkPos get_chunk_pos(int world_x, int world_z);
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void need_gen();
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@@ -163,6 +165,8 @@ public:
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int pool_threads() const;
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int max_threads() const;
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void change_pool_threads(int threads);
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int chunk_load_style() const;
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void set_chunk_load_style(int id);
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};
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} // namespace Cubed
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