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feat(multiplayer): add rendering of other players as colored cubes
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8
assets/shaders/player_f_shader.glsl
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8
assets/shaders/player_f_shader.glsl
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#version 460
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out vec4 color;
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in vec2 tc;
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void main() {
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color = vec4(0.0, 0.0, 1.0, 1.0);
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}
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