mirror of
https://github.com/zhenyan121/Cubed.git
synced 2026-06-22 02:27:01 +08:00
feat: add DevPanel
This commit is contained in:
@@ -3,6 +3,13 @@
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#include <Cubed/tools/cubed_assert.hpp>
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#include <Cubed/tools/log.hpp>
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#include <Cubed/window.hpp>
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#include <Cubed/tools/font.hpp>
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#include <imgui.h>
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#include <imgui_impl_glfw.h>
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#include <imgui_impl_opengl3.h>
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namespace Cubed {
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static int windowed_xpos = 0, windowed_ypos = 0;
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@@ -15,6 +22,11 @@ Window::Window(Renderer& renderer) :
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}
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Window::~Window() {
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ImGui_ImplOpenGL3_Shutdown();
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ImGui_ImplGlfw_Shutdown();
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ImGui::DestroyContext();
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if (m_window) {
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glfwDestroyWindow(m_window);
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m_window = nullptr;
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@@ -44,6 +56,7 @@ void Window::update_viewport() {
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config.set("window.width", windowed_width);
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config.set("window.height", windowed_height);
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}
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void Window::init() {
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@@ -84,7 +97,6 @@ void Window::init() {
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GLFWmonitor* primary = glfwGetPrimaryMonitor();
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const GLFWvidmode* mode = glfwGetVideoMode(primary);
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glfwSetWindowPos(m_window, static_cast<int>(mode->width / 2.0f) - 400, static_cast<int>(mode->height / 2.0f) - 300);
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//update_viewport();
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}
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@@ -100,23 +112,7 @@ void Window::hot_reload() {
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windowed_width = config.get<int>("window.width");
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windowed_height = config.get<int>("window.height");
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if (config.get<bool>("window.fullscreen.V-Sync")) {
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GLFWmonitor* monitor = glfwGetWindowMonitor(m_window);
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if (monitor != nullptr) {
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glfwSetWindowMonitor(
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m_window,
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nullptr,
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windowed_xpos,
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windowed_ypos,
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windowed_width,
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windowed_height,
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0
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);
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} else {
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}
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config.set("window.fullscreen", false);
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} else {
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if (config.get<bool>("window.fullscreen")) {
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glfwGetWindowPos(m_window, &windowed_xpos, &windowed_ypos);
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glfwGetWindowSize(m_window, &windowed_width, &windowed_height);
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@@ -132,11 +128,28 @@ void Window::hot_reload() {
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mode->height,
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GL_DONT_CARE
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);
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config.set("window.fullscreen", true);
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} else {
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GLFWmonitor* monitor = glfwGetWindowMonitor(m_window);
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if (monitor != nullptr) {
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glfwSetWindowMonitor(
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m_window,
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nullptr,
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windowed_xpos,
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windowed_ypos,
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windowed_width,
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windowed_height,
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0
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);
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} else {
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Logger::error("Can't Find Monitor");
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}
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}
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update_viewport();
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if (!m_mouse_enable) {
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glfwSetInputMode(m_window, GLFW_CURSOR, GLFW_CURSOR_DISABLED);
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} else {
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glfwSetInputMode(m_window, GLFW_CURSOR, GLFW_CURSOR_NORMAL);
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}
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}
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void Window::toggle_fullscreen() {
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@@ -178,13 +191,54 @@ void Window::toggle_fullscreen() {
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}
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void Window::toggle_mouse_able() {
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//auto& io = ImGui::GetIO();
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if (m_mouse_enable) {
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//io.ConfigFlags |= ImGuiConfigFlags_NoMouseCursorChange;
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//Logger::info("ImGuiConfigFlags_NoMouseCursorChange");
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//ImGui::SetMouseCursor(ImGuiMouseCursor_None);
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//glfwSetInputMode(m_window, GLFW_CURSOR, GLFW_CURSOR_HIDDEN);
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glfwSetInputMode(m_window, GLFW_CURSOR, GLFW_CURSOR_DISABLED);
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m_mouse_enable = false;
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} else {
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//io.ConfigFlags &= ~ImGuiConfigFlags_NoMouseCursorChange;
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//Logger::info("Disable ImGuiConfigFlags_NoMouseCursorChange");
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glfwSetInputMode(m_window, GLFW_CURSOR, GLFW_CURSOR_NORMAL);
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m_mouse_enable = true;
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}
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}
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void Window::imgui_init() {
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float dpi_scale_x, dpi_scale_y;
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glfwGetWindowContentScale(m_window, &dpi_scale_x, &dpi_scale_y);
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//float main_scale = ImGui_ImplGlfw_GetContentScaleForMonitor(glfwGetPrimaryMonitor());
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float main_scale = dpi_scale_x;
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Logger::info("Main Scale {}", main_scale);
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// Setup Dear ImGui context
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IMGUI_CHECKVERSION();
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ImGui::CreateContext();
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ImGuiIO& io = ImGui::GetIO();
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io.ConfigFlags |= ImGuiConfigFlags_NavEnableKeyboard; // Enable Keyboard Controls
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io.ConfigFlags |= ImGuiConfigFlags_NavEnableGamepad; // Enable Gamepad Controls
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io.ConfigFlags |= ImGuiConfigFlags_NoMouseCursorChange; // Prevent ImGui from automatically changing the system cursor shape, allowing the game to fully control cursor appearance (e.g., hidden/disabled custom cursor).
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auto theme = Config::get().get<int>("devpanel.theme");
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if (theme == 0) {
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ImGui::StyleColorsDark();
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} else if (theme == 1) {
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ImGui::StyleColorsLight();
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} else {
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ImGui::StyleColorsDark();
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Config::get().set("devpanel.theme", 0);
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}
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ImGuiStyle& style = ImGui::GetStyle();
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style.ScaleAllSizes(main_scale); // Bake a fixed style scale. (until we have a solution for dynamic style scaling, changing this requires resetting Style + calling this again)
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style.FontScaleDpi = main_scale;
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style.FontSizeBase = 20.0f;
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ImFont* font = io.Fonts->AddFontFromFileTTF(Font::font_path().c_str());
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ASSERT_MSG(font != nullptr, "Font Load Fail");
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// Setup Platform/Renderer backends
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ImGui_ImplGlfw_InitForOpenGL(m_window, false);
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ImGui_ImplOpenGL3_Init();
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}
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}
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