feat: pbr (#20)

* feat: add pbr texture

* feat(rendering): add normal mapping support for blocks

* fix: normal map load

* feat(scripts): add batch nearest neighbor upscale script
This commit is contained in:
zhenyan121
2026-06-20 15:03:40 +08:00
committed by GitHub
parent a8d2ddbacd
commit 5385876a8a
52 changed files with 462 additions and 65 deletions

View File

@@ -383,7 +383,10 @@ void Chunk::gen_vertices(const OptionalBlockVectorArray& neighbor_block) {
NORMALS[face][i][0],
NORMALS[face][i][1],
NORMALS[face][i][2],
BlockManager::roughness(cur_id)
BlockManager::roughness(cur_id),
TANGENTS[face][i][0],
TANGENTS[face][i][1],
TANGENTS[face][i][2]
};
if (BlockManager::is_transparent(cur_id)) {
@@ -441,7 +444,10 @@ void Chunk::gen_cross_plane_vertices(int world_x, int world_y, int world_z,
CROSS_NORMALS[face][i][0],
CROSS_NORMALS[face][i][1],
CROSS_NORMALS[face][i][2],
BlockManager::roughness(id)
BlockManager::roughness(id),
CROSS_TANGENTS[face][i][0],
CROSS_TANGENTS[face][i][1],
CROSS_TANGENTS[face][i][2]
};
m_vertex_data[1].m_vertices.emplace_back(vex);