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feat: add 4 biomes
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@@ -21,6 +21,7 @@ void DebugCollector::init_text() {
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Text cpu_text("cpu");
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Text gpu_text("gpu");
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Text opengl_version_text("opengl_version");
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Text biome_text("biome");
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version_text
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.position(0.0f, 100.0f)
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.scale(0.8f)
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@@ -68,6 +69,10 @@ void DebugCollector::init_text() {
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.text("OpenGL: " + std::to_string(GLVersion.major) + "." + std::to_string(GLVersion.minor))
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.scale(0.7f)
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.position(0.0f, 450.0f);
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biome_text
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.text("Biome: ")
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.scale(0.8f)
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.position(0.0f, 500.0f);
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m_texts.insert({version_text.uuid(), std::move(version_text)});
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m_texts.insert({fps_text.uuid(), std::move(fps_text)});
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m_texts.insert({player_pos_text.uuid(), std::move(player_pos_text)});
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@@ -77,6 +82,7 @@ void DebugCollector::init_text() {
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m_texts.insert({cpu_text.uuid(), std::move(cpu_text)});
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m_texts.insert({gpu_text.uuid(), std::move(gpu_text)});
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m_texts.insert({opengl_version_text.uuid(), std::move(opengl_version_text)});
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m_texts.insert({biome_text.uuid(), std::move(biome_text)});
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}
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std::unordered_map<std::size_t, Text>& DebugCollector::all_texts() {
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