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feat: grass (#11)
* feat: add grass texture and update grass_block texture * feat: add block data * feat: add blocks_tool * feat: add sync info and change function in blocks_tools * feat: add check and new function * refactor: make block texture loading data-driven * feat: add rendering for grass * feat: passable grass * feat: random grass place * fix: memory leak in TextureManager::load_cross_plane_texture
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@@ -122,6 +122,7 @@ add_executable(${PROJECT_NAME}
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src/gameplay/builders/snowy_plain_builder.cpp
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src/gameplay/river_worm.cpp
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src/gameplay/river_path.cpp
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src/block.cpp
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)
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if(CMAKE_BUILD_TYPE STREQUAL "Debug")
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