feat: grass (#11)
* feat: add grass texture and update grass_block texture * feat: add block data * feat: add blocks_tool * feat: add sync info and change function in blocks_tools * feat: add check and new function * refactor: make block texture loading data-driven * feat: add rendering for grass * feat: passable grass * feat: random grass place * fix: memory leak in TextureManager::load_cross_plane_texture
6
assets/data/block/air.toml
Normal file
@@ -0,0 +1,6 @@
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id = 0
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is_cross_plane = false
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is_liquid = false
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is_passable = true
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is_transparent = true
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name = 'air'
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6
assets/data/block/dirt.toml
Normal file
@@ -0,0 +1,6 @@
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id = 2
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is_cross_plane = false
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is_liquid = false
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is_passable = false
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is_transparent = false
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name = 'dirt'
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6
assets/data/block/grass.toml
Normal file
@@ -0,0 +1,6 @@
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id = 9
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is_cross_plane = true
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is_liquid = false
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is_passable = true
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is_transparent = true
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name = 'grass'
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6
assets/data/block/grass_block.toml
Normal file
@@ -0,0 +1,6 @@
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id = 1
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is_cross_plane = false
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is_liquid = false
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is_passable = false
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is_transparent = false
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name = 'grass_block'
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6
assets/data/block/leaf.toml
Normal file
@@ -0,0 +1,6 @@
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id = 6
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is_cross_plane = false
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is_liquid = false
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is_passable = false
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is_transparent = true
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name = 'leaf'
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6
assets/data/block/log.toml
Normal file
@@ -0,0 +1,6 @@
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id = 5
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is_cross_plane = false
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is_liquid = false
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is_passable = false
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is_transparent = false
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name = 'log'
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6
assets/data/block/sand.toml
Normal file
@@ -0,0 +1,6 @@
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id = 4
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is_cross_plane = false
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is_liquid = false
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is_passable = false
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is_transparent = false
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name = 'sand'
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6
assets/data/block/snowy_grass_block.toml
Normal file
@@ -0,0 +1,6 @@
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id = 8
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is_cross_plane = false
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is_liquid = false
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is_passable = false
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is_transparent = false
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name = 'snowy_grass_block'
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6
assets/data/block/stone.toml
Normal file
@@ -0,0 +1,6 @@
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id = 3
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is_cross_plane = false
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is_liquid = false
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is_passable = false
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is_transparent = false
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name = 'stone'
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6
assets/data/block/template.toml
Normal file
@@ -0,0 +1,6 @@
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name = "template"
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id = 0
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is_liquid = false
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is_passable = false
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is_cross_plane = false
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is_transparent = false
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6
assets/data/block/water.toml
Normal file
@@ -0,0 +1,6 @@
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id = 7
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is_cross_plane = false
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is_liquid = true
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is_passable = false
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is_transparent = false
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name = 'water'
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@@ -8,7 +8,7 @@ layout (binding = 0) uniform sampler2DArray samp;
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void main(void) {
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color = texture(samp, vec3(tc, tex_layer));
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if (color.a < 0.5) {
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if (color.a < 0.1) {
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discard;
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}
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//color = varyingColor;
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BIN
assets/texture/block/grass/cross.png
Normal file
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After Width: | Height: | Size: 277 B |
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Before Width: | Height: | Size: 563 B After Width: | Height: | Size: 555 B |
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Before Width: | Height: | Size: 563 B After Width: | Height: | Size: 555 B |
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Before Width: | Height: | Size: 563 B After Width: | Height: | Size: 555 B |
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Before Width: | Height: | Size: 563 B After Width: | Height: | Size: 555 B |
|
Before Width: | Height: | Size: 399 B After Width: | Height: | Size: 381 B |
BIN
assets/texture/item/block/grass.png
Normal file
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After Width: | Height: | Size: 277 B |