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feat: grass (#11)
* feat: add grass texture and update grass_block texture * feat: add block data * feat: add blocks_tool * feat: add sync info and change function in blocks_tools * feat: add check and new function * refactor: make block texture loading data-driven * feat: add rendering for grass * feat: passable grass * feat: random grass place * fix: memory leak in TextureManager::load_cross_plane_texture
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6
assets/data/block/leaf.toml
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6
assets/data/block/leaf.toml
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@@ -0,0 +1,6 @@
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id = 6
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is_cross_plane = false
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is_liquid = false
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is_passable = false
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is_transparent = true
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name = 'leaf'
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