feat: grass (#11)

* feat: add grass texture and update grass_block texture

* feat: add block data

* feat: add blocks_tool

* feat: add sync info and change function in blocks_tools

* feat: add check and new function

* refactor: make block texture loading data-driven

* feat: add rendering for grass

* feat: passable grass

* feat: random grass place

* fix: memory leak in TextureManager::load_cross_plane_texture
This commit is contained in:
zhenyan121
2026-05-28 21:34:36 +08:00
committed by GitHub
parent bbf8b4e969
commit 5901ab7cd9
47 changed files with 1193 additions and 210 deletions

View File

@@ -1,7 +1,7 @@
#pragma once
namespace Cubed {
#pragma region NORMAL_BLOCK
constexpr float VERTICES_POS[6][6][3] = {
// ===== front (z = +1) =====
{{0.0f, 0.0f, 1.0f}, // bottom left
@@ -91,7 +91,7 @@ constexpr float TEX_COORDS[6][6][2] = {
{0.0f, 1.0f}, // back left
{0.0f, 0.0f}} // front left
};
#pragma endregion
constexpr float CUBE_VER[24] = {0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 1.0, 1.0,
0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 1.0, 1.0,
0.0, 1.0, 1.0, 1.0, 1.0, 0.0, 1.0, 1.0};
@@ -112,7 +112,43 @@ constexpr float SQUARE_TEXTURE_POS[6][2] = {
{0.0f, 0.0f}, {0.0f, 1.0f}, {1.0f, 1.0f},
{1.0f, 1.0f}, {1.0f, 0.0f}, {0.0f, 0.0f},
};
#pragma region CROSS_PLANE
constexpr float CROSS_VERTICES_POS[2][6][3] = {
// ===== Plane 1: bottom-front-left to top-back-right =====
{{0.0f, 0.0f, 0.0f}, // bottom front left
{0.0f, 1.0f, 0.0f}, // top front left
{1.0f, 1.0f, 1.0f}, // top back right
{1.0f, 1.0f, 1.0f}, // top back right
{1.0f, 0.0f, 1.0f}, // bottom back right
{0.0f, 0.0f, 0.0f}}, // bottom front left
// ===== Plane 2: bottom-front-right to top-back-left =====
{{1.0f, 0.0f, 0.0f}, // bottom front right
{1.0f, 1.0f, 0.0f}, // top front right
{0.0f, 1.0f, 1.0f}, // top back left
{0.0f, 1.0f, 1.0f}, // top back left
{0.0f, 0.0f, 1.0f}, // bottom back left
{1.0f, 0.0f, 0.0f}}, // bottom front right
};
constexpr float CROSS_TEX_COORDS[2][6][2] = {
// ===== Plane 1: bottom-front-left to top-back-right =====
{{0.0f, 1.0f}, // bottom left
{0.0f, 0.0f}, // top left
{1.0f, 0.0f}, // top right
{1.0f, 0.0f}, // top right
{1.0f, 1.0f}, // bottom right
{0.0f, 1.0f}}, // bottom left
// ===== Plane 2: bottom-front-right to top-back-left =====
{{0.0f, 1.0f}, // bottom left
{0.0f, 0.0f}, // top left
{1.0f, 0.0f}, // top right
{1.0f, 0.0f}, // top right
{1.0f, 1.0f}, // bottom right
{0.0f, 1.0f}}, // bottom left
};
#pragma endregion
struct Vertex {
float x = 0.0f, y = 0.0f, z = 0.0f;
float s = 0.0f, t = 0.0f;