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feat: grass (#11)
* feat: add grass texture and update grass_block texture * feat: add block data * feat: add blocks_tool * feat: add sync info and change function in blocks_tools * feat: add check and new function * refactor: make block texture loading data-driven * feat: add rendering for grass * feat: passable grass * feat: random grass place * fix: memory leak in TextureManager::load_cross_plane_texture
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@@ -29,7 +29,7 @@ void PlainBuilder::build_blocks() {
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}
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}
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void PlainBuilder::build_vegetation() {}
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void PlainBuilder::build_vegetation() { place_grass(); }
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ChunkGenerator& PlainBuilder::get_chunk_generator() {
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return m_chunk_generator;
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