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feat: grass (#11)
* feat: add grass texture and update grass_block texture * feat: add block data * feat: add blocks_tool * feat: add sync info and change function in blocks_tools * feat: add check and new function * refactor: make block texture loading data-driven * feat: add rendering for grass * feat: passable grass * feat: random grass place * fix: memory leak in TextureManager::load_cross_plane_texture
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@@ -9,6 +9,7 @@
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#include "Cubed/gameplay/chunk.hpp"
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#include "Cubed/gameplay/tree.hpp"
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#include "Cubed/gameplay/world.hpp"
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#include "Cubed/tools/cubed_assert.hpp"
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#include "Cubed/tools/cubed_hash.hpp"
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#include "Cubed/tools/math_tools.hpp"
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#include "Cubed/tools/perlin_noise.hpp"
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