feat(entity): add ECS-based entity rendering

This commit is contained in:
2026-07-25 11:19:27 +08:00
parent 849386a3bc
commit 5951a5e81c
6 changed files with 45 additions and 2 deletions

View File

@@ -3,6 +3,7 @@
#include "Cubed/camera.hpp"
#include "Cubed/debug_collector.hpp"
#include "Cubed/gameplay/client_world.hpp"
#include "Cubed/gameplay/entity.hpp"
#include "Cubed/render/renderer.hpp"
#include "Cubed/render/renderer_constants.hpp"
#include "Cubed/scene/world_scene.hpp"
@@ -46,6 +47,7 @@ void WorldRenderer::render(ClientWorld& world) {
render_sky(world);
render_world(world);
render_outline(world);
render_entity(world);
render_player(world);
FrameBuffer::unbind();
@@ -290,6 +292,16 @@ void WorldRenderer::render_outline(ClientWorld& world) {
}
}
void WorldRenderer::render_entity(ClientWorld& world) {
auto& registry = world.get_registry();
auto view = registry.view<Transform, Model>();
for (auto entity : view) {
auto [transform, model] = view.get<Transform, Model>(entity);
m_renderer.render_model(model.name, transform.pos,
world.world_scene().camera());
}
}
void WorldRenderer::shadow_map_generate(ClientWorld& world) {
float texels_per_unit = 0.0f;
const auto& lightdir = m_parallel_light.lightdir;