refactor: adjust jump height

This commit is contained in:
2026-03-30 20:58:37 +08:00
parent 618ba0ce1c
commit 5ce0810294
4 changed files with 15 additions and 24 deletions

View File

@@ -21,11 +21,11 @@ private:
float m_sensitivity = 0.15f;
float m_speed = 4.5f;
float down_speed = 0.0f;
float max_speed = 4.5f;
float y_speed = 0.0f;
bool can_up = true;
float up_a = 0.0f;
float speed = 0;
glm::vec3 direction = glm::vec3(0.0f, 0.0f, 0.0f);
glm::vec3 move_distance {0.0f, 0.0f, 0.0f};
// player is tow block tall, the pos is the lower pos

View File

@@ -9,8 +9,8 @@ public:
~Shader();
Shader(const Shader&) = delete;
Shader& operator=(const Shader&) = delete;
Shader(Shader&& shader);
Shader& operator=(Shader&& shader);
Shader(Shader&& shader) noexcept;
Shader& operator=(Shader&& shader) noexcept;
void create(const std::string& name, const std::string& v_shader_path, const std::string& f_shader_path);
std::size_t hash() const;