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refactor: adjust jump height
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@@ -21,11 +21,11 @@ private:
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float m_sensitivity = 0.15f;
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float m_speed = 4.5f;
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float down_speed = 0.0f;
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float max_speed = 4.5f;
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float y_speed = 0.0f;
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bool can_up = true;
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float up_a = 0.0f;
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float speed = 0;
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glm::vec3 direction = glm::vec3(0.0f, 0.0f, 0.0f);
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glm::vec3 move_distance {0.0f, 0.0f, 0.0f};
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// player is tow block tall, the pos is the lower pos
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@@ -9,8 +9,8 @@ public:
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~Shader();
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Shader(const Shader&) = delete;
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Shader& operator=(const Shader&) = delete;
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Shader(Shader&& shader);
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Shader& operator=(Shader&& shader);
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Shader(Shader&& shader) noexcept;
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Shader& operator=(Shader&& shader) noexcept;
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void create(const std::string& name, const std::string& v_shader_path, const std::string& f_shader_path);
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std::size_t hash() const;
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