chore: add clang-format and pre-commit configuration

This commit is contained in:
2026-04-28 09:22:55 +08:00
parent dc3be5a4bc
commit 611a795481
62 changed files with 2166 additions and 2134 deletions

View File

@@ -1,16 +1,15 @@
#pragma once
#include "Cubed/gameplay/block.hpp"
#include <glad/glad.h>
#include <Cubed/gameplay/block.hpp>
#include <Cubed/tools/shader_tools.hpp>
namespace Cubed {
class TextureManager {
private:
bool m_need_reload = false;
GLuint m_block_status_array;
GLuint m_texture_array;
GLuint m_texture_array;
GLuint m_ui_array;
GLfloat m_max_aniso = 0.0f;
int m_aniso = 1;
@@ -21,8 +20,8 @@ private:
public:
TextureManager();
~TextureManager();
void delet_texture();
void delet_texture();
GLuint get_block_status_array() const;
GLuint get_texture_array() const;
GLuint get_ui_array() const;
@@ -34,5 +33,4 @@ public:
int max_aniso() const;
};
}
} // namespace Cubed