chore: add clang-format and pre-commit configuration

This commit is contained in:
2026-04-28 09:22:55 +08:00
parent dc3be5a4bc
commit 611a795481
62 changed files with 2166 additions and 2134 deletions

View File

@@ -1,32 +1,26 @@
#include <Cubed/app.hpp>
#include <Cubed/debug_collector.hpp>
#include <Cubed/gameplay/player.hpp>
#include <Cubed/map_table.hpp>
#include <Cubed/tools/cubed_assert.hpp>
#include <Cubed/tools/log.hpp>
#include <Cubed/tools/cubed_random.hpp>
#include <Cubed/tools/system_info.hpp>
#include <Cubed/tools/perlin_noise.hpp>
#include "Cubed/app.hpp"
#include <imgui_impl_glfw.h>
#include "Cubed/config.hpp"
#include "Cubed/debug_collector.hpp"
#include "Cubed/gameplay/player.hpp"
#include "Cubed/tools/cubed_assert.hpp"
#include "Cubed/tools/log.hpp"
#include "Cubed/tools/system_info.hpp"
#include <exception>
#include <imgui_impl_glfw.h>
namespace Cubed {
App::App() {}
App::App() {
}
App::~App() {
}
void App::cursor_position_callback(GLFWwindow* window, double xpos, double ypos) {
App::~App() {}
void App::cursor_position_callback(GLFWwindow* window, double xpos,
double ypos) {
ImGuiIO& io = ImGui::GetIO();
App* app = static_cast<App*>(glfwGetWindowUserPointer(window));
ASSERT_MSG(app, "nullptr");
if (io.WantCaptureMouse && app->m_window.is_mouse_enable()) {
ImGui_ImplGlfw_CursorPosCallback(window, xpos, ypos);
@@ -35,7 +29,6 @@ void App::cursor_position_callback(GLFWwindow* window, double xpos, double ypos)
if (!app->m_window.is_mouse_enable()) {
app->m_camera.update_cursor_position_camera(xpos, ypos);
}
}
void App::init() {
m_window.init();
@@ -43,21 +36,26 @@ void App::init() {
Logger::info("Window Init Success");
glfwSetWindowUserPointer(m_window.get_glfw_window(), this);
glfwSetCursorPosCallback(m_window.get_glfw_window(), cursor_position_callback);
glfwSetMouseButtonCallback(m_window.get_glfw_window(), mouse_button_callback);
glfwSetWindowFocusCallback(m_window.get_glfw_window(), window_focus_callback);
glfwSetWindowSizeCallback(m_window.get_glfw_window(), window_reshape_callback);
glfwSetCursorPosCallback(m_window.get_glfw_window(),
cursor_position_callback);
glfwSetMouseButtonCallback(m_window.get_glfw_window(),
mouse_button_callback);
glfwSetWindowFocusCallback(m_window.get_glfw_window(),
window_focus_callback);
glfwSetWindowSizeCallback(m_window.get_glfw_window(),
window_reshape_callback);
glfwSetKeyCallback(m_window.get_glfw_window(), key_callback);
glfwSetScrollCallback(m_window.get_glfw_window(), mouse_scroll_callback);
glfwSetCursorEnterCallback(m_window.get_glfw_window(), cursor_enter_callback);
glfwSetCursorEnterCallback(m_window.get_glfw_window(),
cursor_enter_callback);
glfwSetCharCallback(m_window.get_glfw_window(), char_callback);
ChunkGenerator::init();
m_renderer.init();
Logger::info("Renderer Init Success");
m_window.update_viewport();
//MapTable::init_map();
// MapTable::init_map();
m_texture_manager.init_texture();
Logger::info("Texture Load Success");
m_world.init_world();
@@ -67,14 +65,17 @@ void App::init() {
m_dev_panel.init();
}
void App::key_callback(GLFWwindow* window, int key, int scancode, int action, int mods) {
void App::key_callback(GLFWwindow* window, int key, int scancode, int action,
int mods) {
ImGuiIO& io = ImGui::GetIO();
App* app = static_cast<App*>(glfwGetWindowUserPointer(window));
ASSERT_MSG(app, "nullptr");
//ImGui_ImplGlfw_CursorEnterCallback(window, !app->m_window.is_mouse_enable());
// ImGui_ImplGlfw_CursorEnterCallback(window,
// !app->m_window.is_mouse_enable());
if (io.WantCaptureKeyboard && app->m_window.is_mouse_enable()) {
if ((key == GLFW_KEY_LEFT_ALT || key == GLFW_KEY_ESCAPE) && action == GLFW_PRESS) {
if ((key == GLFW_KEY_LEFT_ALT || key == GLFW_KEY_ESCAPE) &&
action == GLFW_PRESS) {
app->m_window.toggle_mouse_able();
app->m_camera.reset_camera();
return;
@@ -82,39 +83,39 @@ void App::key_callback(GLFWwindow* window, int key, int scancode, int action, in
ImGui_ImplGlfw_KeyCallback(window, key, scancode, action, mods);
return;
}
switch(key) {
case GLFW_KEY_Q:
if (action == GLFW_PRESS) {
}
break;
case GLFW_KEY_ESCAPE:
if (action == GLFW_PRESS) {
glfwSetWindowShouldClose(window, GLFW_TRUE);
}
break;
case GLFW_KEY_F11:
if (action == GLFW_PRESS) {
app->m_window.toggle_fullscreen();
}
break;
case GLFW_KEY_R:
if (action == GLFW_PRESS) {
app->m_texture_manager.need_reload();
}
break;
case GLFW_KEY_LEFT_ALT:
if (action == GLFW_PRESS) {
app->m_window.toggle_mouse_able();
app->m_camera.reset_camera();
}
break;
switch (key) {
case GLFW_KEY_Q:
if (action == GLFW_PRESS) {
}
break;
case GLFW_KEY_ESCAPE:
if (action == GLFW_PRESS) {
glfwSetWindowShouldClose(window, GLFW_TRUE);
}
break;
case GLFW_KEY_F11:
if (action == GLFW_PRESS) {
app->m_window.toggle_fullscreen();
}
break;
case GLFW_KEY_R:
if (action == GLFW_PRESS) {
app->m_texture_manager.need_reload();
}
break;
case GLFW_KEY_LEFT_ALT:
if (action == GLFW_PRESS) {
app->m_window.toggle_mouse_able();
app->m_camera.reset_camera();
}
break;
}
app->m_world.get_player("TestPlayer").update_player_move_state(key, action);
}
void App::mouse_button_callback(GLFWwindow* window, int button, int action, int mods) {
void App::mouse_button_callback(GLFWwindow* window, int button, int action,
int mods) {
ImGuiIO& io = ImGui::GetIO();
App* app = static_cast<App*>(glfwGetWindowUserPointer(window));
ASSERT_MSG(app, "nullptr");
@@ -123,27 +124,28 @@ void App::mouse_button_callback(GLFWwindow* window, int button, int action, int
return;
}
switch (button) {
case GLFW_MOUSE_BUTTON_LEFT:
if (action == GLFW_PRESS) {
if(app->m_window.is_mouse_enable()) {
app->m_window.toggle_mouse_able();
app->m_camera.reset_camera();
break;;
}
Input::get_input_state().mouse_state.left = true;
case GLFW_MOUSE_BUTTON_LEFT:
if (action == GLFW_PRESS) {
if (app->m_window.is_mouse_enable()) {
app->m_window.toggle_mouse_able();
app->m_camera.reset_camera();
break;
;
}
if (action == GLFW_RELEASE) {
Input::get_input_state().mouse_state.left = false;
}
break;
case GLFW_MOUSE_BUTTON_RIGHT:
if (action == GLFW_PRESS) {
Input::get_input_state().mouse_state.right = true;
}
if (action == GLFW_RELEASE) {
Input::get_input_state().mouse_state.right = false;
}
break;
Input::get_input_state().mouse_state.left = true;
}
if (action == GLFW_RELEASE) {
Input::get_input_state().mouse_state.left = false;
}
break;
case GLFW_MOUSE_BUTTON_RIGHT:
if (action == GLFW_PRESS) {
Input::get_input_state().mouse_state.right = true;
}
if (action == GLFW_RELEASE) {
Input::get_input_state().mouse_state.right = false;
}
break;
}
}
@@ -158,19 +160,20 @@ void App::window_focus_callback(GLFWwindow* window, int focused) {
if (focused) {
app->m_camera.reset_camera();
}
}
void App::window_reshape_callback(GLFWwindow* window, int new_width, int new_height) {
void App::window_reshape_callback(GLFWwindow* window, int new_width,
int new_height) {
App* app = static_cast<App*>(glfwGetWindowUserPointer(window));
ASSERT_MSG(app, "nullptr");
app->m_window.update_viewport();
}
void App::mouse_scroll_callback(GLFWwindow* window, double xoffset, double yoffset) {
void App::mouse_scroll_callback(GLFWwindow* window, double xoffset,
double yoffset) {
ImGuiIO& io = ImGui::GetIO();
App* app = static_cast<App*>(glfwGetWindowUserPointer(window));
ASSERT_MSG(app, "nullptr");
if (io.WantCaptureMouse && app->m_window.is_mouse_enable()) {
@@ -201,25 +204,23 @@ void App::char_callback(GLFWwindow* window, unsigned int c) {
}
void App::render() {
if (glfwGetWindowAttrib(m_window.get_glfw_window(), GLFW_ICONIFIED) != 0)
{
ImGui_ImplGlfw_Sleep(10);
return;
}
if (glfwGetWindowAttrib(m_window.get_glfw_window(), GLFW_ICONIFIED) != 0) {
ImGui_ImplGlfw_Sleep(10);
return;
}
m_renderer.render();
glfwSwapBuffers(m_window.get_glfw_window());
}
void App::run() {
last_time = glfwGetTime();
while(!glfwWindowShouldClose(m_window.get_glfw_window())) {
while (!glfwWindowShouldClose(m_window.get_glfw_window())) {
update();
render();
render();
}
}
static Gait player_gait = Gait::WALK;
@@ -236,13 +237,16 @@ void App::update() {
glfwSetWindowTitle(m_window.get_glfw_window(), title.c_str());
frame_count = 0;
fps_time_count = 0.0f;
DebugCollector::get().report("fps", std::string{"FPS: " + std::to_string(fps)});
DebugCollector::get().report("rss", std::format("RSS: {}mb", Tools::get_current_rss() / (1024 * 1024)));
DebugCollector::get().report(
"fps", std::string{"FPS: " + std::to_string(fps)});
DebugCollector::get().report(
"rss",
std::format("RSS: {}mb", Tools::get_current_rss() / (1024 * 1024)));
}
m_texture_manager.update();
m_world.update(delta_time);
m_camera.update_move_camera();
const auto& player= m_world.get_player("TestPlayer");
const auto& player = m_world.get_player("TestPlayer");
if (player_gait != player.get_gait()) {
player_gait = player.get_gait();
float fov = static_cast<float>(Config::get().get<double>("player.fov"));
@@ -253,7 +257,6 @@ void App::update() {
m_renderer.update_fov(fov + 5.0f);
}
}
}
int App::start_cubed_application(int argc, char** argv) {
@@ -268,39 +271,22 @@ int App::start_cubed_application(int argc, char** argv) {
return 0;
} catch (std::exception& e) {
Logger::error("{}", e.what());
} catch (...) {
Logger::error("Unkown error");
}
return 1;
}
float App::delte_time() {
return delta_time;
}
float App::delte_time() { return delta_time; }
float App::get_fps() {
return fps;
}
float App::get_fps() { return fps; }
Camera& App::camera() {
return m_camera;
}
DevPanel& App::dev_panel() {
return m_dev_panel;
}
Renderer& App::renderer() {
return m_renderer;
}
TextureManager& App::texture_manager() {
return m_texture_manager;
}
Window& App::window() {
return m_window;
}
World& App::world() {
return m_world;
}
Camera& App::camera() { return m_camera; }
DevPanel& App::dev_panel() { return m_dev_panel; }
Renderer& App::renderer() { return m_renderer; }
TextureManager& App::texture_manager() { return m_texture_manager; }
Window& App::window() { return m_window; }
World& App::world() { return m_world; }
}
} // namespace Cubed