chore: add clang-format and pre-commit configuration

This commit is contained in:
2026-04-28 09:22:55 +08:00
parent dc3be5a4bc
commit 611a795481
62 changed files with 2166 additions and 2134 deletions

View File

@@ -1,13 +1,11 @@
#include <Cubed/camera.hpp>
#include <Cubed/gameplay/player.hpp>
#include <Cubed/tools/cubed_assert.hpp>
#include "Cubed/camera.hpp"
#include "Cubed/gameplay/player.hpp"
#include "Cubed/tools/cubed_assert.hpp"
namespace Cubed {
Camera::Camera() {
}
Camera::Camera() {}
void Camera::update_move_camera() {
ASSERT_MSG(m_player, "nullptr");
@@ -16,7 +14,6 @@ void Camera::update_move_camera() {
m_camera_pos = glm::vec3(pos.x, pos.y + 1.6f, pos.z);
}
void Camera::camera_init(Player* player) {
m_player = player;
update_move_camera();
@@ -24,13 +21,9 @@ void Camera::camera_init(Player* player) {
hot_reload();
}
void Camera::hot_reload() {
void Camera::hot_reload() {}
}
void Camera::reset_camera() {
m_firse_mouse = true;
}
void Camera::reset_camera() { m_firse_mouse = true; }
void Camera::update_cursor_position_camera(double xpos, double ypos) {
if (m_firse_mouse) {
@@ -49,14 +42,12 @@ void Camera::update_cursor_position_camera(double xpos, double ypos) {
m_player->update_front_vec(offset_x, offset_y);
}
const glm::mat4 Camera::get_camera_lookat() const{
const glm::mat4 Camera::get_camera_lookat() const {
ASSERT_MSG(m_player, "nullptr");
return glm::lookAt(m_camera_pos, m_camera_pos + m_player->get_front(), glm::vec3(0.0f, 1.0f, 0.0f));
return glm::lookAt(m_camera_pos, m_camera_pos + m_player->get_front(),
glm::vec3(0.0f, 1.0f, 0.0f));
}
const glm::vec3& Camera::get_camera_pos() const {
return m_camera_pos;
}
const glm::vec3& Camera::get_camera_pos() const { return m_camera_pos; }
}
} // namespace Cubed